keshire Posted March 4, 2004 Share Posted March 4, 2004 The OJP is currently placing in some code to make non-active weapons show. To do this we're adding in new tags to the models. bolt_holster_saber saber2 staff blaster launcher and golan If you want your models to incorporate this new feature your going to want to add these tags in. This is an example of what I mean. It should be pretty obvious where I put the tags and how there orientated but if there's any doubt I'll put submitting an xsi with the new tags already placed to the OJP repository. Link to comment Share on other sites More sharing options...
keshire Posted March 6, 2004 Author Share Posted March 6, 2004 MMM, next model...Perfectly weighted. Luckily I learned some tricks from an old artist friend who got me into Multimedia. The fingers aren't done and I may need to tweak the tags. But here are the pics. Link to comment Share on other sites More sharing options...
keshire Posted March 9, 2004 Author Share Posted March 9, 2004 I have the Max4.2 file, xsi, and model zipped up for any that want it to help with their own models. I also gave it too Razor Ace to up to the OJP repository. Uses: bolt_holster saber saber2 staff blaster blaster2 (for dual blaster mods) launcher Golan (because its so big and would clip if attached to the launcher tag) Link to comment Share on other sites More sharing options...
razorace Posted March 9, 2004 Share Posted March 9, 2004 I thought the tag surfaces were named holster_(weapon)? Maybe they are named differently when you create them.... The ones that I implimented are: holster_saber (saber1 - not including two handed sabers) holster_saber2 (saber2) holster_staff (two handed sabers) holster_blaster (pistols, blaster, demp 2) holster_blaster2 (second blaster holster slot) holster_launcher (disruptor, concussion, repeater) holster_golan (rocket launcher) Link to comment Share on other sites More sharing options...
keshire Posted March 9, 2004 Author Share Posted March 9, 2004 Heh, the bolt_ part gets stripped when you compile it. it turns into *holster_whatever. Link to comment Share on other sites More sharing options...
Wudan Posted March 9, 2004 Share Posted March 9, 2004 If I ever get around to finishing my mod, that'd definitely be in it. Link to comment Share on other sites More sharing options...
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