Weiser_Cain Posted March 9, 2004 Share Posted March 9, 2004 I'm pretty sure this is beyond me so could one of you try and make this? Link to comment Share on other sites More sharing options...
Goran Posted March 9, 2004 Share Posted March 9, 2004 Using TK's awesome new Savegame editor, I can't praise his new editor enough lol, turn your char into a droid. And Tada!!!! there you go. Link to comment Share on other sites More sharing options...
Weiser_Cain Posted March 9, 2004 Author Share Posted March 9, 2004 Ah, but I don't want to be a droid. My first idea was cybernetics, then I thought hey, why not have a built-in flame thrower to compensate not being able to use force lightning(it's only fair). And like most of my ideas this was totatly out of my skillset(not to mention undoable as far as I know). Not that this is' but it just seems more doable... Link to comment Share on other sites More sharing options...
Kitty Kitty Posted March 9, 2004 Share Posted March 9, 2004 Hmm.. I wonder what would happen if you took one of the droid flame weapons and modified one to allow it to be used on humans and equipped on the wrist. One would think that would work... I'll have to give it some thought. Been a while since I actually messed around with items. -Kitty Link to comment Share on other sites More sharing options...
dufflover Posted March 9, 2004 Share Posted March 9, 2004 Originally posted by Weiser_Cain I'm pretty sure this is beyond me so could one of you try and make this? This first reminds me of Boba Fett. In JK-JA Boba Fett's flamethrower did heaps of damage. Link to comment Share on other sites More sharing options...
JedI_XtRmIsT Posted March 9, 2004 Share Posted March 9, 2004 hey its a good idea i'll give it a shot useing kitty's "thought" and let you know if it works btw if anyone wants to start a new game and have saber proficency and jedi defence pm me and give me your email and i'll send u my first item the Jedi Implant Link to comment Share on other sites More sharing options...
Commas Posted March 9, 2004 Share Posted March 9, 2004 you could othe carbonite projector as well and put fire on one wrist and ice on the other. and i forget what the other droid parts were, i think like a sheild disrupter, a stun ray, and some kinda gravity thing (maybe like force pull??) an other idea would be to make it a force power, (force flame/force ice) which also shouldn't be that hard i guess since its a wrist band it would be listed down with the other defensive ones, any way to put it somewhere in the offensive action menu you think? i guess the most logical place for an flame or ice wrist band would be under grenades, but i wouldn't know how to get it to go there. wow, i rather like these ideas, since i never used my droids, except on the missions that i had to, methinks i'll also give this a shot Link to comment Share on other sites More sharing options...
Jackel Posted March 9, 2004 Share Posted March 9, 2004 what about a flame thrower weapon ? ie a gun not a wristed mount weapon we already have the guns int he game and something like the heavy repeater should be a ok sub for a flame thrower weapon until we can actually break the model stuff we need to break Link to comment Share on other sites More sharing options...
T7nowhere Posted March 9, 2004 Share Posted March 9, 2004 The flame thrower is a spell so you might be able to add it to any thing you want, but keep in mind it will probly have to be set up the way it is the gamewith charges, you could make the charges unlimited though. I haven't tried this out so who ever tries may run into unexpected complications, but thats part of the Fun right . Link to comment Share on other sites More sharing options...
Jackel Posted March 9, 2004 Share Posted March 9, 2004 T7 : having unlimited charges shouldnt be a problem , there is already a Baragawin (did i spell that right ?) flame thrower and carbonite thrower that have unlimited charges Link to comment Share on other sites More sharing options...
tk102 Posted March 9, 2004 Share Posted March 9, 2004 Goran - Unfortunately changing your character to a droid using the editor doesn't allow you to use droid parts. That was one of the first things I tried to do - ala the Terminator. Link to comment Share on other sites More sharing options...
Kitty Kitty Posted March 9, 2004 Share Posted March 9, 2004 Ah... but it would. IF you also told those droid parts which inventory slots they were allowed to fit in on a human. You have to remember that the slots for a human and those for a droid are different. They wind up in the same layout, but they're still not the same type of slot. -Kitty Link to comment Share on other sites More sharing options...
tk102 Posted March 9, 2004 Share Posted March 9, 2004 According to baseitems.2da, the Droid_Utility_Device (flamethrower etc.) has an equipable slot of 0x180 which is the same as Forearm_Bands. So maybe I wasn't trying to equip the item with right slot in the game? But that doesn't explain why I couldn't equip droid armor. (Droid_Heavy_Plating = Jedi_Master_Robe = slot #0x2). Edit: Just noticed a little column called 'droidorhuman' in the same 2da. Hmm wonder what does... 0 = Both 1 = Human 2 = Droid **** = not used Link to comment Share on other sites More sharing options...
Weiser_Cain Posted March 10, 2004 Author Share Posted March 10, 2004 Originally posted by tk102 According to baseitems.2da, the Droid_Utility_Device (flamethrower etc.) has an equipable slot of 0x180 which is the same as Forearm_Bands. So maybe I wasn't trying to equip the item with right slot in the game? But that doesn't explain why I couldn't equip droid armor. (Droid_Heavy_Plating = Jedi_Master_Robe = slot #0x2). Edit: Just noticed a little column called 'droidorhuman' in the same 2da. Hmm wonder what does... 0 = Both 1 = Human 2 = Droid **** = not used Wait, does that means that all youhave to do is make an clone of the flamethrower, rename it, change its icons and dump it in a shop or character inventory? Also is there a way to make it use a second item as fuel or to refuel? Link to comment Share on other sites More sharing options...
tk102 Posted March 10, 2004 Share Posted March 10, 2004 I'm not a modding guru by any means, but I believe that among the steps involved with creating a custom item, you should do the following: Change the baseitem field of the cloned .uti file (g_i_drdutldev006, g_i_drdutldev007, or g1_i_drdutldev01) from 76 (Droid_Utility_Device) to 45 (Gauntlets) or 46 (Forearm_Bands). depending on which equip slot you want. That should make item usable by humans. If you get it working, post a mod! Link to comment Share on other sites More sharing options...
Commas Posted March 10, 2004 Share Posted March 10, 2004 just out curiosity, what exactly is the character going to do when he shoots the flame thrower? like the animation, if it works just like a normal wrist band then hes just gonna activate his wrist and stand there while fire shoots out. a little strange. i haven't played in a while an i rarely used hk's flame thrower, so i dont know what kind of animation he used, or if it would be possible to use that on any other character if we got a flamethrower for humans to work. first of all hk and the human skeleton would need to be the same, beyond that i dont know. might be able to steal the animation from force shock or drain life instead. just something to keep in mind once if anyone gets this to work Link to comment Share on other sites More sharing options...
JedI_XtRmIsT Posted March 10, 2004 Share Posted March 10, 2004 Originally posted by tk102 I'm not a modding guru by any means, but I believe that among the steps involved with creating a custom item, you should do the following: Change the baseitem field of the cloned .uti file (g_i_drdutldev006, g_i_drdutldev007, or g1_i_drdutldev01) from 76 (Droid_Utility_Device) to 45 (Gauntlets) or 46 (Forearm_Bands). depending on which equip slot you want. That should make item usable by humans. If you get it working, post a mod! i tried that it didn't work i also tried to create a custom item that could shoot flames but that was a waste of an hour because it didn't work it gave me 3\3charges and the describtion i gave it but thats all i got Link to comment Share on other sites More sharing options...
tk102 Posted March 10, 2004 Share Posted March 10, 2004 I modified the Advanced Flame Thrower's uti as described above, and noticed that it had Property #57 (Use_Limitation:Feat) with Subproperty #80 (DroidUpgrade3). Okay, so I gave my PC that feat. Now I'm able to equip the flamethrower, but it still does not appear in my combat options. So some progress... Link to comment Share on other sites More sharing options...
Jackel Posted March 10, 2004 Share Posted March 10, 2004 TK what about making the flame thrower need implant level 3 rather then droid upgrade 3 ? maybe the game reads your character realises youhave a droid upgrade and refuses to show it , not sure havent delved that deeply in to the game mechanics yet so i maybe talking out a hole in my head Link to comment Share on other sites More sharing options...
tk102 Posted March 10, 2004 Share Posted March 10, 2004 Actually I decided to try removing that property tree altogether so any player could use it. Also, when changing the baseitem from 76 to 45 or 46, the icon changes (which took me awhile to realize). Still, I can't seem to find what is keeping this item's spell from appearing on my hostile icon list. Link to comment Share on other sites More sharing options...
gameunlimited Posted March 10, 2004 Share Posted March 10, 2004 This is just a guess, but perhaps all wristbands items that are used by humans can only have friendly spell such as Shield generator. Link to comment Share on other sites More sharing options...
T7nowhere Posted March 10, 2004 Share Posted March 10, 2004 Originally posted by tk102 Still, I can't seem to find what is keeping this item's spell from appearing on my hostile icon list. I think it might be made specifficaly for droids. I looked at the script k_sup_droid.nss, but I can't see anything that would limit the spell to droids. maybe someone with more script knowledge would see something I missed. Link to comment Share on other sites More sharing options...
tk102 Posted March 10, 2004 Share Posted March 10, 2004 According to the itemprops.2da, both armbands and gauntlets (columns 16 and 21), can cast spells (row 10) -- so that looks okay. I suspect the culprit lies in the spells.2da file for spell 121 since the icon isn't showing up and I remember that was sort of the same problem Tianhou_Zhong solved with his recent mod. The following columns look suspicious to me: usertype, category Tianhou_Zhong had to modify the forcehostile column, but that looks good to me...? Could try tweaking that number too to a lower value. Link to comment Share on other sites More sharing options...
JedI_XtRmIsT Posted March 12, 2004 Share Posted March 12, 2004 has anyone looked at the iprp_spells.2da file? cause i looked at it and it has loads of stuff we could possibly use in this and other mods Link to comment Share on other sites More sharing options...
T7nowhere Posted March 12, 2004 Share Posted March 12, 2004 I Think that file is left over junk from NWN and not used in KotOR. Link to comment Share on other sites More sharing options...
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