IG-64 Posted March 14, 2004 Share Posted March 14, 2004 OK, I got the MD3 exporter for max 6 and i'm having a few problems: I can import them to radiant fine, but it doesn't read the texture I assigned it, ending up in a "shader not found". And, I think its possible to animate an MD3 but I can't figure out how, I can only export 1 frame. Anyone? Link to comment Share on other sites More sharing options...
WadeV1589 Posted March 14, 2004 Share Posted March 14, 2004 The MD3 plugin for Max 6 is buggy...well it wasn't designed for JA and the way it reads texture paths. I've got a fixed one I can email to you if you like, just send me a message using these forums. Although for models in the map itself you should export to ASE using the following: First off is the naming of a material in Max, it has to be the relative path from base. You know the material slots? How they default to being called "Material #1" and so on? THAT is where you type in the texture path that Radiant will read; for example models/mapobjects/myobject/mytexture. Note the lack of any file extension! As for animating an MD3, yes you can if it's not going to be a model you use in a map. Map models are baked into the BSP making animating them impossible, you can animate GLM's and use a special type of misc_model to read in a GLM but tbh I don't know how to get that to work. Link to comment Share on other sites More sharing options...
IG-64 Posted March 15, 2004 Author Share Posted March 15, 2004 Thanks, very good info, i'll PM you my e-mail if you feel like sending it to me. Link to comment Share on other sites More sharing options...
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