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pie_man101

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finding the armours is easy once you know the code layout ie

 

PxBy0z

 

x = m or f , male or female

y = c - i , indicating armour type i is just for the jedi robes though

z = a number

 

PMBC01 = g_a_class4001 - Combat Suit with male texture layout

 

PMBD01 = g_a_class5001 - Heavy Combat Suit with male texture layout

 

PFBE01 = g_a_class6001 - Military Suit with female texture layout

 

if you have the item list with the g_a_classx00x (where x = a number) then you can decifer the armour codes from that

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pie : you mean when you open up the texture package and you see

 

+b

+c

+d

etc etc ?

 

i think Fred did that just so it would be easier to find a texture if you know what the starting letter is rather then having to go through every single texture just go to the p's , or b's etc easier

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Jackel, I mean Swpc_tex_gui.erf

and here's what I have so far (i haven't started on armors or weapons, and im going in order)

 

Ok, this is messy, so go to

Swpc_tex_gui.erf

 

1024x768back.tpc =background small

1024x768comp0.tpc =computer background 1 small

1024x768comp1.tpc =computer background 2 small

1024x768load.tpc =load screen background small

1024x768map.tpc =map of ???

1024x768pazaak.tpc =pazaak background small

1024x768store.tpc =store list background small

1280x960back.tpc =background medium

1280x960comp0.tpc =computer background 1 medium

1280x960comp1.tpc =computer background 2 medium

1280x960load.tpc =load screen background medium

1280x960map.tpc =map of ???

1280x960pazaak.tpc =pazaak background medium

1280x960store.tpc =store list background medium

1600x1200back.tpc =background large

1600x1200comp0.tpc =computer background 1 large

1600x1200comp1.tpc =computer background 2 large

1600x1200load.tpc =load screen background large

1600x1200map.tpc =map of ???

1600x1200pazaak.tpc =pazaak background large

1600x1200store.tpc =store list background large

800x600back.tpc =background extra small

800x600comp0.tpc =computer background 1 extra small

800x600comp1.tpc =computer background 2 extra small

800x600load.tpc =load screen background extra small

800x600map.tpc =map of ???

800x600pazaak.tpc =pazaak background extra small

800x600store.tpc =store list background extra small

abutton.tpc =button SP

bbutton.tpc =button B

black.tpc =black

blackbutton.tpc =round black button

blackdot.tpc =black area on grid

blackfill.tpc =small black dot

blendbar.tpc =blueish box

bluearrow.tpc =blue up arrow

bluebar.tpc =blueish box

bluebig.tpc =cloudtexture

blueborder.tpc =blue dot

bluefill.tpc =blue filling

border1.tpc =blue border

border1a.tpc =variation of blue border

border1b.tpc =variation of blue border

border1c.tpc =variation of blue border

border1d.tpc =variation of blue border

border2.tpc =blue corner frame

border2a.tpc =variation of blue corner frame

border2b.tpc =variation of blue corner frame

border2c.tpc =variation of blue corner frame

border2d.tpc =variation of blue corner frame

 

If anything is wrong or you can fill in any blanks, pleeeeeeez tell me.

Ok, this is messy, so go to http://www.geocities.com/pie_man101/

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If you make a comprehensive list of all the Textures I will definately add this thread to the stricky.you could start with what you have and edit your first post and keep it updated as you progress though the list of textures.

 

I think it could be very helpfull to skinners as long as it's kept neat and easy to read.

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if you can keep the armours also nicely coded like i did in my above post

 

PMBC01 = g_a_class4001 - Combat Suit with male texture layout

 

this would make it easy for both those that know only the classx00x name and the popele who know the "combat suit' type name

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