Hax0redCardz Posted March 20, 2004 Share Posted March 20, 2004 Ok, it's spring break, and I'm finally getting off my lazy ass and taking some baby steps as a mod. Anyway, one thing I really want to do is make it so I can wear headgear, without it appearing on my in game model (purely for aesthetic purposes). Is there any way to do this? Would I have to edit each individual item I wear with the KT editor, and if so what would I need to change? Any help would be appreciated! Thx Link to comment Share on other sites More sharing options...
Hax0redCardz Posted March 21, 2004 Author Share Posted March 21, 2004 BUMP! Kitty Kitty?! T7??? Anybody? Link to comment Share on other sites More sharing options...
Jackel Posted March 21, 2004 Share Posted March 21, 2004 i know that heads that you cant normally have as yours or on people in your party , ie Bandons , Uther , Yuthura Malak etc dont show the masks T7 said something about a "hook" on the head , but imnot sure what he meant but you could try using one of the non player heads instead of the normal ones you can pic Link to comment Share on other sites More sharing options...
T7nowhere Posted March 21, 2004 Share Posted March 21, 2004 you could make a selected head gear transparent by creating a new .txt with written then renaming the file to the name of the mask you want to change blending additive decal 1 heres an example the Aural Amplifier=i_auralamp.txi and here is a pic of effect ooohh aahhh and a sample txi file .txi Link to comment Share on other sites More sharing options...
Hax0redCardz Posted March 21, 2004 Author Share Posted March 21, 2004 Hmm, interesting... but there's no way to prevent the headgear from being modeled on the PC altogether (without using an NPC head)? Link to comment Share on other sites More sharing options...
dh-vug Posted March 21, 2004 Share Posted March 21, 2004 You could edit the texture and make everything transparent... effects like shielding however will still conform to the invisible model. Link to comment Share on other sites More sharing options...
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