Jump to content

Home

Imperial Outpost part2 (screenshots Update!)


Postman85

Recommended Posts

Posted

Ok I think it's time to show you new screenshots from the second part of the imperial outpost series.I'm hoping to get it done in april. :cool:

 

attachment.php?postid=267561

 

attachment.php?postid=267562

 

attachment.php?postid=267563

 

attachment.php?postid=267564

 

attachment.php?postid=267565

 

attachment.php?postid=267566

 

attachment.php?postid=267567

 

attachment.php?postid=267568

 

attachment.php?postid=267569

 

What do you think? Post any Comments and Suggestions. ;)

Posted
Originally posted by monsoontide

If you make that md3 consol (in this pic http://www.jedi-knight2.de/forum/attachment.php?postid=267565) a misc_model_static, it won't have black on the top where the shader part is. Downside is you have to include the model in your pk3 otherwise for some wierd reason, the game can't find it.

 

JA doesn't contain all the models you see in game. Many models are only shipped with the editing tools. Because when you add a misc_model in a map, it will be turned into map triangles during the compile, essentially rendering the actual md3 unnecessary when the level is launched in game. However, when you use some other misc_model_xxxx form, the model will stay in an entity form, and the game needs the model itself.

 

I can't verify this information (other than missing model on the original CDs), but I believe it to be true, although I can't anymore remember the source of the information.

 

Oh yeah. Good shots! Yes, I already praised them at MR...

  • 3 months later...
Posted

After a long break I've continued the work on imperially outpost part2. Look at the screenshots and tell me what do you think about it

 

14658.jpg

14657.jpg

14656.jpg

14655.jpg

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...