Jump to content

Home

Imperial Outpost part2 (screenshots Update!)


Postman85

Recommended Posts

Originally posted by monsoontide

If you make that md3 consol (in this pic http://www.jedi-knight2.de/forum/attachment.php?postid=267565) a misc_model_static, it won't have black on the top where the shader part is. Downside is you have to include the model in your pk3 otherwise for some wierd reason, the game can't find it.

 

JA doesn't contain all the models you see in game. Many models are only shipped with the editing tools. Because when you add a misc_model in a map, it will be turned into map triangles during the compile, essentially rendering the actual md3 unnecessary when the level is launched in game. However, when you use some other misc_model_xxxx form, the model will stay in an entity form, and the game needs the model itself.

 

I can't verify this information (other than missing model on the original CDs), but I believe it to be true, although I can't anymore remember the source of the information.

 

Oh yeah. Good shots! Yes, I already praised them at MR...

Link to comment
Share on other sites

  • 3 months later...

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...