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Scaling sounds on fx_runners


LordP

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I imagine you'd either have to edit the effect itself or have the effect without sound and use a target_speaker in conjunction with it, or you could try

 

Key: volRange

Value: ### ### (e.g. volRange 100 300) - the numbers are min and max voume, so as you get closer to the speaker it gets louder.

 

Key: Radius

Value: ### (number is radius sound play within)

NB. this key/value will produce the wrong effect on a fx_runner - it should be used with the func_speaker.

 

Best bet for success - edit the fx file.

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