TheGONGman Posted April 7, 2004 Posted April 7, 2004 Hi everyone, I posted this in the JO Modelling forum too though that forum seems like no one check it. So here it is, thanks for your time and help: Well here's the thing. I extract my player folder from the .pk3 file and put it on my desktop (cause otherwise modview complains that the file path is too long) then I try to open up the .glm file and it says "File System call made without initialization." What does that mean and how do I fix it? Thanks
Psyk0Sith Posted April 7, 2004 Posted April 7, 2004 Here's what works for me: "Since Jk2 is based on the Quake 3 engine, we need to create a base folder to hold the player model. -So go ahead and create this directory structure: "c:\base\models\players\"your player model" -the next step is to add the animation file to: "c:\base\models\players\_humanoid" -Where is the _humanoid.gla file you ask? in the assets0.pk3 file in your gamedata\base folder of JK2, a .pk3 file is a zip file that's been renamed. All you need to is do open it with winzip, find the file _humanoid.gla...just sort the files by type and look for gla you can also extract the .cfg file (animation sequence file). Make sure it's in "base\player\_humanoid". -I installed the Raven tool kit in c:\base which should give you c:\base\tools"
TheGONGman Posted April 8, 2004 Author Posted April 8, 2004 Awsome awsome awsome, worked like a charm, thanks a bunch, now I can actually get some work done, thanks.
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