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Eagle Warrior

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I think it's safe to say we'll have to wait until the game comes out before we'll know how many hits it takes to put down an opponent.

 

As you brought it up, however, I'd just like to say I hope that head shots from a sniper rifle will be one shot kills. If the sniper rifle is balanced right (i.e., there's some slight movement to make a shot more difficult), then it's immensely satisfying to see an enemy get blasted to oblivion with a single shot to the head.

 

Taking that further, it might be nice to have some basic locational damage, so that if you get shot in a leg you might limp. As long as that doesn't have an impact on the net code, of course.

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it may also go like this, i'll use the rebels for example

pilot - fewest hits- a mechanic and concentrates on flying.

scout/sniper - next to fewest hits - stealth, consentrates on sneaking not fighting.

soldier - medium amount of hits - all they do is fight.

vanguard - next to highest amount of hits - needs alot of hitpoints cus he deals w/vehicles and heavy weapons.

smuggler - highest amount of hits - cus they can use medpacks and replenish. plus thier a wookie and wookies are tough.

 

just my thoughts.

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