stride Posted April 16, 2004 Share Posted April 16, 2004 I want to make it so one of my Npcs in a level will walk along my waypoint pathes that loop. So all the npc does, is slowly walk along the waypoints on its own. Not to attack or anything but just to walk. I mean not even notice the player if he/she walks by. Link to comment Share on other sites More sharing options...
zag Posted April 16, 2004 Share Posted April 16, 2004 theres a command in behaved called 'walk only' apparently it makes X 'simplywalks, ignores enimies alerts' Link to comment Share on other sites More sharing options...
stride Posted April 16, 2004 Author Share Posted April 16, 2004 should i make the npc cinematic? Should i make the script use the targetname or npc_targetname Link to comment Share on other sites More sharing options...
Mercenary Posted April 17, 2004 Share Posted April 17, 2004 Make the NPC cinematic. Use a spawnscript. Place waypoint_navgoals where you want the NPC to patrol. Give each waypoint_navgoal a targetname. In BehavED there's a command to set a navgoal, which makes the affected NPC go there. I don't know if this works in MP. I'd help you out further with the script part but I get erratic behavior when trying to get an NPC to walk around. Seems like Raven Software messed around with a few things because what used to work in JO isn't working well in JA. Link to comment Share on other sites More sharing options...
stride Posted April 17, 2004 Author Share Posted April 17, 2004 yeah ive been trying waypoints and navs not together of course, but just tryin to get this crap working. The closest i got getting this working was making a npc get to one navgoal then just flat out stopping. Link to comment Share on other sites More sharing options...
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