Dark_Link2135 Posted April 19, 2004 Share Posted April 19, 2004 every time i start up a jedi knight ii: jedi outcast single play game on the normal difficulty settings, on the "a long long time ago" screen, the game crashes and i get this error message: Not a JPEG file: starts with 0xe4 0x5d i have no idea what this means or how to fix it, and i cant play it!!!! i have patched the game too Link to comment Share on other sites More sharing options...
Dark_Link2135 Posted April 19, 2004 Author Share Posted April 19, 2004 here is the full console text in case it helps JK2: v1.03 win-x86 May 3 2002 Initialising zone memory ..... ----- FS_Startup ----- Current search path: C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets5.pk3 (4 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets2.pk3 (289 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets1.pk3 (8011 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets0.pk3 (6674 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData/base ---------------------- 14978 files in pk3 files execing default.cfg execing jk2config.cfg couldn't exec autoexec.cfg ...detecting CPU, found Intel Pentium IV ------- Input Initialization ------- Skipping check for DirectInput Joystick is not active. ------------------------------------ ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- --- Common Initialization Complete --- Working directory: C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded ...setting mode 3: 640 480 FS ...using desktop display depth of 32 ...calling CDS: ok ...registered window class ...created window@0,0 (640x480) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...51 PFDs found ...hardware acceleration found ...PIXELFORMAT 3 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...GL_S3_s3tc available ...GL_EXT_texture_compression_s3tc available ...no tc preference specified .....using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_env_add ...GL_EXT_texture_filter_anisotropic available ...using GL_EXT_texture_filter_anisotropic ...Using GL_EXT_texture_edge_clamp ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...using GL_EXT_point_parameters GL_VENDOR: ATI Technologies Inc. GL_RENDERER: RADEON 9800 Pro x86/SSE2 GL_VERSION: 1.4.4103 WinXP Release GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_ARB_shading_language_100 GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_fragment_shader GL_HP_occlusion_test GL_NV_texgen_reflection GL_NV_blend_square GL_NV_occlusion_query GL_NV_point_sprite GL_ARB_point_sprite GL_SGI_color_matrix GL_SGIS_texture_edge_clamp GL_SGIS_texture_border_clamp GL_SGIS_texture_lod GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 8 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 3, 640 x 480 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium IV rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 lightmap texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: enabled compressed lightmaps: disabled texture compression method: GL_EXT_texture_compression_s3tc anisotropic filtering: enabled Initializing Shaders ----- finished R_Init ----- ------- sound initialization ------- Initializing DirectSound locked hardware. ok ----- Sound Info ----- sound system is muted 1 stereo 32768 samples 16 samplebits 1 submission_chunk 22050 speed 0xbbd8060 dma buffer No background file. ---------------------- ------------------------------------ --- ambient sound initialization --- Sound memory manager started UI menu load time = 936 milli seconds ------ Server Initialization ------ JK2: v1.03 win-x86 May 3 2002 Server: kejim_post RE_Shutdown( 0 ) Initializing Shaders ------- Game Initialization ------- gamename: base gamedate: May 3 2002 Parsing ext_data/NPCs.cfg ------ ICARUS Initialization ------ ICARUS version : 1.33 ----------------------------------- Couldn't find image for shader [NoMaterial] 2 teams with 4 entities ----------------------------------- ----------------------------------- ----- R_Init ----- Initializing Shaders ----- finished R_Init ----- UI menu load time = 45 milli seconds Couldn't find image for shader [nomaterial] fx_runner_link: target specified but not found: t9 -assuming UP orientation. Parsing menu file:ui/hud.menu UI menu load time = 10 milli seconds AS_ParseFile: Loaded 13 of 194 ambient set(s) ----- CL_Shutdown ----- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- ----- Server Shutdown ----- ==== ShutdownGame ==== ... ICARUS_Shutdown ... Reference Tags Cleared ... Navigation Data Cleared ... Ghoul2 Models Shutdown --------------------------- Not a JPEG file: starts with 0xe4 0x5d Link to comment Share on other sites More sharing options...
Crow_Nest Posted April 20, 2004 Share Posted April 20, 2004 Try updating JO to the 1.04 patch. Link to comment Share on other sites More sharing options...
Andy867 Posted April 22, 2004 Share Posted April 22, 2004 Also, remove any custom mods/models/skins from the base folder, since according to a few guys at raven, the base folder is only meant for Official files, and not custom files. Link to comment Share on other sites More sharing options...
Dark_Link2135 Posted April 27, 2004 Author Share Posted April 27, 2004 updated it to 1.04, and have no mods/models/skins added onto the game, its just a straight install and a patch, and still getting the jpg error Link to comment Share on other sites More sharing options...
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