Dark_Link2135 Posted April 19, 2004 Posted April 19, 2004 every time i start up a jedi knight ii: jedi outcast single play game on the normal difficulty settings, on the "a long long time ago" screen, the game crashes and i get this error message: Not a JPEG file: starts with 0xe4 0x5d i have no idea what this means or how to fix it, and i cant play it!!!! i have patched the game too
Dark_Link2135 Posted April 19, 2004 Author Posted April 19, 2004 here is the full console text in case it helps JK2: v1.03 win-x86 May 3 2002 Initialising zone memory ..... ----- FS_Startup ----- Current search path: C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets5.pk3 (4 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets2.pk3 (289 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets1.pk3 (8011 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets0.pk3 (6674 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData/base ---------------------- 14978 files in pk3 files execing default.cfg execing jk2config.cfg couldn't exec autoexec.cfg ...detecting CPU, found Intel Pentium IV ------- Input Initialization ------- Skipping check for DirectInput Joystick is not active. ------------------------------------ ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- --- Common Initialization Complete --- Working directory: C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded ...setting mode 3: 640 480 FS ...using desktop display depth of 32 ...calling CDS: ok ...registered window class ...created window@0,0 (640x480) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...51 PFDs found ...hardware acceleration found ...PIXELFORMAT 3 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...GL_S3_s3tc available ...GL_EXT_texture_compression_s3tc available ...no tc preference specified .....using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_env_add ...GL_EXT_texture_filter_anisotropic available ...using GL_EXT_texture_filter_anisotropic ...Using GL_EXT_texture_edge_clamp ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...using GL_EXT_point_parameters GL_VENDOR: ATI Technologies Inc. GL_RENDERER: RADEON 9800 Pro x86/SSE2 GL_VERSION: 1.4.4103 WinXP Release GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_ARB_shading_language_100 GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_fragment_shader GL_HP_occlusion_test GL_NV_texgen_reflection GL_NV_blend_square GL_NV_occlusion_query GL_NV_point_sprite GL_ARB_point_sprite GL_SGI_color_matrix GL_SGIS_texture_edge_clamp GL_SGIS_texture_border_clamp GL_SGIS_texture_lod GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 8 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 3, 640 x 480 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium IV rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 lightmap texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: enabled compressed lightmaps: disabled texture compression method: GL_EXT_texture_compression_s3tc anisotropic filtering: enabled Initializing Shaders ----- finished R_Init ----- ------- sound initialization ------- Initializing DirectSound locked hardware. ok ----- Sound Info ----- sound system is muted 1 stereo 32768 samples 16 samplebits 1 submission_chunk 22050 speed 0xbbd8060 dma buffer No background file. ---------------------- ------------------------------------ --- ambient sound initialization --- Sound memory manager started UI menu load time = 936 milli seconds ------ Server Initialization ------ JK2: v1.03 win-x86 May 3 2002 Server: kejim_post RE_Shutdown( 0 ) Initializing Shaders ------- Game Initialization ------- gamename: base gamedate: May 3 2002 Parsing ext_data/NPCs.cfg ------ ICARUS Initialization ------ ICARUS version : 1.33 ----------------------------------- Couldn't find image for shader [NoMaterial] 2 teams with 4 entities ----------------------------------- ----------------------------------- ----- R_Init ----- Initializing Shaders ----- finished R_Init ----- UI menu load time = 45 milli seconds Couldn't find image for shader [nomaterial] fx_runner_link: target specified but not found: t9 -assuming UP orientation. Parsing menu file:ui/hud.menu UI menu load time = 10 milli seconds AS_ParseFile: Loaded 13 of 194 ambient set(s) ----- CL_Shutdown ----- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- ----- Server Shutdown ----- ==== ShutdownGame ==== ... ICARUS_Shutdown ... Reference Tags Cleared ... Navigation Data Cleared ... Ghoul2 Models Shutdown --------------------------- Not a JPEG file: starts with 0xe4 0x5d
Andy867 Posted April 22, 2004 Posted April 22, 2004 Also, remove any custom mods/models/skins from the base folder, since according to a few guys at raven, the base folder is only meant for Official files, and not custom files.
Dark_Link2135 Posted April 27, 2004 Author Posted April 27, 2004 updated it to 1.04, and have no mods/models/skins added onto the game, its just a straight install and a patch, and still getting the jpg error
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