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Recruitable Jedi Malak almost finished...


Darth Straker

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well im walking to the dune sea and saw him yes great one but i have a idea for you:

 

why not delete the sounds from the twilek and only let the dialog files in it so you don't hear any sounds but can read the dialogs

 

 

what do you think of it?

 

not that i don't like the version you made its sweeet but it will be better without the twilek sounds

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I haven't checked the sound files for this but perhaps you could simply rename the corresponding sound folder so the link between the dlg files and the sound is cut - depending on what's in the folder it could affect other NPCs voices.

 

Other way (and best way) of course is to remove the nmsomething references from the dlg files (entry list only - that shouldn't take too long).

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Originally posted by Darth Straker

Here's what I'll do, on the dlg. file I basically just go to his every entry and remove the sounds right?

 

In the Entry list, remove the VO_ResRef only. It's "NMsomething". This will also remove lipsync.

 

You can also check this thread: http://www.lucasforums.com/showthread.php?s=&threadid=126683

 

*edit* i can't check it because i don't have the game with me but since it's a twilek speaking, the sound entry is different. If i remember correctly, it's probably called "n_twisomething" but i' m not sure. I added new entries for a Selkath in my Manaan force choke mod - perhaps you can check what i did.

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Originally posted by Darth Straker

Ups, I've been erasing the entries in the sound field.

 

Lucky you, i just checked my Manaan mod. When it's an alien speaking, the Entry is located in the Sound field :)

When it's a human it's the VO_ResRef

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That's right. I think I put that in the DLGEdit readme once. Ah, here it is:

- VO_ResRef: name of a voice-over sound file to play during this Entry.

 

- Sound: name of a sound file to play during this Entry. Sounds are

used instead of VO_ResRef for aliens and droids that just make noise.

:)
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