LukeKatarn Posted April 26, 2004 Share Posted April 26, 2004 Can someone make a mod so that Taris is not destroyed? Link to comment Share on other sites More sharing options...
pascalneder009 Posted April 28, 2004 Share Posted April 28, 2004 well you can also just use the warp cheat Link to comment Share on other sites More sharing options...
mgnails Posted April 28, 2004 Share Posted April 28, 2004 Apparently, the original concept was not to have Taris destroyed, there is an icon texture named Taris that looks like it was supposed to be on the Galaxy Map. Link to comment Share on other sites More sharing options...
shosey Posted April 29, 2004 Share Posted April 29, 2004 well, if there is an icon for the galaxy map - then with tk's discovery we could theroetically put it back on the galaxy map - so we can go back anytime we want. Link to comment Share on other sites More sharing options...
tk102 Posted April 29, 2004 Share Posted April 29, 2004 Yeah I tried that. It screws up the game in some interesting ways. 1. There's no landing scene for Taris (big surprise). 2. The Ebon Hawk has a space skybox. 3. All globals are reset for Taris, so you start off just like you do when you first arrive -- in the Apartment, protecting aliens from the Sith in the hall etc. 3. As soon as you step off the Ebon Hawk, you appear outside the apartment and you have lost the Ebon Hawk. (Well, you could probably replay Taris is in its entirety to get it back.) 4. In the apartment, only the Tarisian NPCs are visible (no Jolee, HK47, Canderous, or Juhani). But when you leave the apartment you can still choose them. If you're curious you can add the following lines of code to the beginning of k_pebn_galaxy.nss. SetPlanetAvailable(PLANET_TARIS, TRUE); SetPlanetSelectable(PLANET_TARIS, TRUE); If you'd just like your Galaxy Map to show Taris without actually travelling to it, just add the first line. Link to comment Share on other sites More sharing options...
LukeKatarn Posted April 29, 2004 Author Share Posted April 29, 2004 Well then if a mod can not be made to go back to Taris why not make a mod to make a TarisII? Link to comment Share on other sites More sharing options...
Amf12345 Posted April 29, 2004 Share Posted April 29, 2004 Originally posted by LukeKatarn Well then if a mod can not be made to go back to Taris why not make a mod to make a TarisII? I don't think that is possible yet. EDIT: YET Link to comment Share on other sites More sharing options...
WhiteStripes27 Posted April 29, 2004 Share Posted April 29, 2004 well i am no expert here but i know that you could edit the taris models to make something new that would be taris but slightly different enough maybe to let you go to it afterwords. i forgot who it was but one guy was working on a dantoine mod so he could go back and fight people there, so i think it would be possible, and then being there is a taris thing on the map maybe you could make it go to the altered version. it would take some time and you would have to edit a lot of things on taris to let you go there but it might be possible. Link to comment Share on other sites More sharing options...
shosey Posted April 29, 2004 Share Posted April 29, 2004 its completly possible, but would take alot of work. look at gameunlimited's post about making new levels in the stick "do you want to mod kotor - start here" that should give you a head start on it. Link to comment Share on other sites More sharing options...
LukeKatarn Posted April 30, 2004 Author Share Posted April 30, 2004 Trust me I would realy like to do this mod but the thing is I have no clue about what to do I would need a mentor. Link to comment Share on other sites More sharing options...
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