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Seraphin<ATK>

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Posted

I have been building some of my own maps but I'm having problems making my sky look real. At the moment it just looks like a texture put on a brush, but the skies I see in other maps look like they have more depth to them. I have the " Sky, oh my " tutorial but this has not helped. Can someone please tell me the tricks to making the sky look real?

Posted

In radiant, open the skies texture library and use the "little" sky textures, e.g: for a bespin sky there'll be a total of 7 textures:

 

bespin_up

bespin_dn

bespin_ft

bespin_bk

bespin_lf

bespin_rt

 

and a tiny little sky blue one, with sky written in black with the name:

 

bespin . Use this one.

Posted

If you're using a sky that's included in the game you don't have to create a shader for it. If it's a custom sky then you have to make a shader and include it in your pk3 along with the sky textures.

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