Seraphin<ATK> Posted April 28, 2004 Posted April 28, 2004 I have been building some of my own maps but I'm having problems making my sky look real. At the moment it just looks like a texture put on a brush, but the skies I see in other maps look like they have more depth to them. I have the " Sky, oh my " tutorial but this has not helped. Can someone please tell me the tricks to making the sky look real?
Mercenary Posted April 28, 2004 Posted April 28, 2004 This site has a tutorial on how to apply the sky shader http://www.sentient-studios.com/main/ You might have to register to get access to the tutorials.
Codja X Posted April 28, 2004 Posted April 28, 2004 In radiant, open the skies texture library and use the "little" sky textures, e.g: for a bespin sky there'll be a total of 7 textures: bespin_up bespin_dn bespin_ft bespin_bk bespin_lf bespin_rt and a tiny little sky blue one, with sky written in black with the name: bespin . Use this one.
Seraphin<ATK> Posted April 28, 2004 Author Posted April 28, 2004 thanks again codja x and mercenary. I have been stumbling around trying to get it right for ages now
Seraphin<ATK> Posted April 29, 2004 Author Posted April 29, 2004 Do i have to make a shader file for my custom map, for it to read the sky texture properly? or is that only when you create a custom texture?
Mercenary Posted April 29, 2004 Posted April 29, 2004 If you're using a sky that's included in the game you don't have to create a shader for it. If it's a custom sky then you have to make a shader and include it in your pk3 along with the sky textures.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.