Jedi_Vogel Posted May 1, 2004 Share Posted May 1, 2004 I read on another thread a guy who wanted to make a JA map work in JO. Copying textures over is OBVIOUS However, it was mentioned to do a compile with game -jo (or something to that effect), but this doesn't appear in Radiant. I am mapping in JA but would like for it to work in JO as well, how can I do this compile when the time comes? Thanks Link to comment Share on other sites More sharing options...
Codja X Posted May 1, 2004 Share Posted May 1, 2004 use the command: q3map -game jo yourmapname.map from radiant you can enter this in file|project settings. The best way to do this is to probably edit an existing command and replace all references of -game ja to -game jo. this will add a new command rather than overwriting it. Alternatively, there is a small 3rd party applet that uses a windows gui to let you set options to your hearts desire. Search on pcgamemods or jk3files for this as I have completely forgotten what it's called. The final option it to learn how to use the command line interface - you can find help for this on http://www.shaderlab.com. Link to comment Share on other sites More sharing options...
Jedi_Vogel Posted May 1, 2004 Author Share Posted May 1, 2004 Thanks man Link to comment Share on other sites More sharing options...
WadeV1589 Posted May 1, 2004 Share Posted May 1, 2004 Batch file! Screw that stupid Q3Map2! Ahem... Save this as compile-jo.bat in your base\maps directory (that's not .bat.txt! so make sure hide file extensions is off) @"D:\Program Files\GtkRadiant-1.4\q3map2.exe" -v -game jo -fs_basepath "D:/JAEDIT/GameData/" -meta %1 @"D:\Program Files\GtkRadiant-1.4\q3map2.exe" -v -game jo -fs_basepath "D:/JAEDIT/GameData/" -vis %1 @"D:\Program Files\GtkRadiant-1.4\q3map2.exe" -v -game jo -fs_basepath "D:/JAEDIT/GameData/" -light -fast -samples 3 -patchshadows -bounce 8 -bouncescale 1.4 %1 @echo Full compile done! @pause You need to change a few things: 1) the D:\Program Files\GtkRadiant-1.4\q3map2.exe bit on the 3 lines to the path to your q3map2.exe, as you can see it's in the GTKRadiant directory. 2)D:/JAEDIT/GameData/ needs to be changed to the path to the gamedata folder for JA using / instead of \. Now all you have to do is drag and drop a .map file into this bat file and it will compile it for JO! Be sure to include any JA textures you use in your PK3 for the JO version including shaders - ideally don't use any JA textures! Link to comment Share on other sites More sharing options...
Jedi_Vogel Posted May 1, 2004 Author Share Posted May 1, 2004 Neat Thanks Wade I have a nice little compile-jo.bat in my maps folder now Say, I'm thinking of possibly -not- having vehicles on this map, so I can have decent JO-JA compatibility. If I decided I did want the vehicles is this possible or am I pushing the realms of possibility? Many thanks again Link to comment Share on other sites More sharing options...
Codja X Posted May 1, 2004 Share Posted May 1, 2004 Here's some more info. Note, ignore the title of this web-page - i'm not implying anything: http://www.inficad.com/~mnichol/dummies/index Link to comment Share on other sites More sharing options...
Jedi_Vogel Posted May 1, 2004 Author Share Posted May 1, 2004 I have no ego, I've only been mapping for 2 or 3 months, I don't mind using something that's in idiot's language and the more resources the better Link to comment Share on other sites More sharing options...
Codja X Posted May 1, 2004 Share Posted May 1, 2004 I used to use batch files in my quake/half-life days when Worldcraft's built in compile options were crap and didn't work, but I REALLY cannot be arsed to set them up anymore. but yeah, Batch files are probably a lot better to use than compiling in Radiant as it will let q3map2 use 100% of your system resources, rather than having Radiant hog a load of it. You'll be surprised how much quicker it is Link to comment Share on other sites More sharing options...
RenikDelan Posted May 1, 2004 Share Posted May 1, 2004 Huh, I always thought you could only use jk2 switch for Jedi Outcast 2 and not jo. Learn something new every day. Well, most days at least. Link to comment Share on other sites More sharing options...
WadeV1589 Posted May 1, 2004 Share Posted May 1, 2004 Oh you may have a point more, it is jk2...oopsy... I never really compiled anything for JO so there ya go! Change those -game jo bits to -game jk2 Link to comment Share on other sites More sharing options...
Codja X Posted May 1, 2004 Share Posted May 1, 2004 As Wade said I stand corrected (again!) Link to comment Share on other sites More sharing options...
Jedi_Vogel Posted May 2, 2004 Author Share Posted May 2, 2004 See, even Wade can make mistakes *goes to edit his shiny new batch file, grateful he hadn't tried it yet* Thanks all Link to comment Share on other sites More sharing options...
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