zeimi Posted May 3, 2004 Posted May 3, 2004 How can I force func_plat to return to it's starting position after moving even if there is a player standing on the func_plat. I tried setting delay but the plat was still too eager to stay where it was until player walked away from it. Elevator cannot be used to move down.
Jedi_Vogel Posted May 4, 2004 Posted May 4, 2004 You tried using trigger brushes around the edge of the func_plat (i.e. if your func_plat settles into a hole in the floor, the triggers would be laid on the edge of the hole)?
wedge2211 Posted May 4, 2004 Posted May 4, 2004 I wrote a tutorial on how to do this with Jedi Outcast. You can try that...although some people have said that they can't get it to work with func_plats in Jedi Academy, so you can try a func_door that opens down (angle -2) and has the START_OPEN flag checked instead, I've had success with that technique. Another alternative is scripting--search the forums for "elevator script" or something like that, you'll get a bunch of hits.
Jedi_Vogel Posted May 4, 2004 Posted May 4, 2004 Ah yes, it's your tutorial I downloaded it's neat except I didn't get it to work in JA either. I'll try it with func_door and see what happens
zeimi Posted May 9, 2004 Author Posted May 9, 2004 I made it work with func_door though I have some problems with calculating the correct lip value for the elevator to stop ;(
Jedi_Vogel Posted May 10, 2004 Posted May 10, 2004 The tutorial worked great to bring the lift back up again but once I got on it, it wouldn't go down again. I had to go back through the trigger, by which time, not being on the platform, it went down without me lol.
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