Jump to content

Home

Forcing func_plat to return


zeimi

Recommended Posts

Posted

How can I force func_plat to return to it's starting position after moving even if there is a player standing on the func_plat. I tried setting delay but the plat was still too eager to stay where it was until player walked away from it. Elevator cannot be used to move down.

Posted

You tried using trigger brushes around the edge of the func_plat (i.e. if your func_plat settles into a hole in the floor, the triggers would be laid on the edge of the hole)?

Posted

I wrote a tutorial on how to do this with Jedi Outcast. You can try that...although some people have said that they can't get it to work with func_plats in Jedi Academy, so you can try a func_door that opens down (angle -2) and has the START_OPEN flag checked instead, I've had success with that technique. Another alternative is scripting--search the forums for "elevator script" or something like that, you'll get a bunch of hits.

Posted

I made it work with func_door though I have some problems with calculating the correct lip value for the elevator to stop ;(

Posted

The tutorial worked great to bring the lift back up again but once I got on it, it wouldn't go down again. I had to go back through the trigger, by which time, not being on the platform, it went down without me lol.

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...