RevanA4 Posted May 3, 2004 Share Posted May 3, 2004 I've been trying to over come the level 20 cap and I think I know how but I'm wondering if you can add colums to a .2da file because I think you will have to add colums to the classes 2da file in order for it to exceptet the level changes after level 20 Link to comment Share on other sites More sharing options...
tk102 Posted May 3, 2004 Share Posted May 3, 2004 The only way to do that currently is to decompile the .2da files from V2.b format back to V2.0 format, making them editable via text editor. See HazardX's 2DA Decompiler in Kitty Kitty's sticky. Link to comment Share on other sites More sharing options...
RevanA4 Posted May 3, 2004 Author Share Posted May 3, 2004 thats done but i can't get it to compile I keep getting a system can not find file exception when I use the comand prompt and the v2bMaker program Link to comment Share on other sites More sharing options...
tk102 Posted May 3, 2004 Share Posted May 3, 2004 I think you now qualify as the only person ever to try the v2bMaker program. (I've taken it down to make room for NCSRip.) That's probably because KotOR doesn't need its 2da files to be recompiled to v2b. So don't worry about recompiling it. The syntax for that utility is a little funny: v2bmaker "d1" "d2" where d1 is the directory containing v2.0 2da files and d2 is the directory to receive the output v2.b 2da files. Link to comment Share on other sites More sharing options...
BeHive Posted May 3, 2004 Share Posted May 3, 2004 correct me if i'm wrong but if a person can add columns to a 2da file then that means we could just add a couple more columns to the apearance.2da file so that we could have independent models for, let's say, each type of robes... for example, jedi robes would pick the model from the I column and jedi knight robes would pick the model from the K column and so on.. am i right? Link to comment Share on other sites More sharing options...
BeHive Posted May 3, 2004 Share Posted May 3, 2004 and btw. where can i get that v2bMaker?? kotor isn't recognizing my decompressed 2da files =\ Link to comment Share on other sites More sharing options...
tk102 Posted May 3, 2004 Share Posted May 3, 2004 uru is currently hosting it at http://voc-clan.com/kotor/ Link to comment Share on other sites More sharing options...
BeHive Posted May 3, 2004 Share Posted May 3, 2004 thanks anyway i found out why it wasn'0t reading my decompressed files.. i messed up hehe it reads them with no problems. Link to comment Share on other sites More sharing options...
BeHive Posted May 3, 2004 Share Posted May 3, 2004 ok so it seems that i can't add new columns to the appearances.2da i mean.. i can.. but they won't be used (i've changed baseitems.2da to make the desired item point to the new collumn) if someone has made this, please tell me how. Link to comment Share on other sites More sharing options...
T7nowhere Posted May 4, 2004 Share Posted May 4, 2004 I Don't think it's possible to have the game recognize new columns. I have tried to add npc models to be used by the PC, but I could not get it to work. I finally just assumed it was hard coded and gave up. But don't let me dissuade anyone else from trying to get it to work. I first tried to make Bandons armor look like bandons armor :| Link to comment Share on other sites More sharing options...
RevanA4 Posted May 7, 2004 Author Share Posted May 7, 2004 I've come to the same conclusion Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.