BongoBob Posted May 7, 2004 Share Posted May 7, 2004 Ok, I am making a map that could be released very soon and need some help with the custom textures I made for it. I put them in and compile, but when I get in the game, they're an ugly black and white texture and says in the console,"WARNING: Light Grid Aray Mismatch. Anyone know how to fix this? Thanks. PS:First person to answer my questions gets a spot on the credits list Link to comment Share on other sites More sharing options...
WadeV1589 Posted May 7, 2004 Share Posted May 7, 2004 Custom textures: Must be powers of two in size: e.g. 512x256, 256x256, 128x256 and so on. Must be standard encoded if JPEG, not progressive (this is in options under the save as dialog in almost all popular paint programs). Lightgrid array mismatch is not related to it AFAIK. Link to comment Share on other sites More sharing options...
mslaf Posted May 7, 2004 Share Posted May 7, 2004 Did you run the -light stage? Link to comment Share on other sites More sharing options...
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