Samuel Dravis Posted May 24, 2004 Share Posted May 24, 2004 I checked the error thread and it had it there, but nothing on resolving it. So I searched, still nothing. So, what is causing the error: ************ ERROR ************ Error opening C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/maps/fmap.srf: No such file or directory? I can't figure out what's wrong. Thanks! Link to comment Share on other sites More sharing options...
Jedi_Vogel Posted May 25, 2004 Share Posted May 25, 2004 You have physically checked that path haven't you? As im browsed through your folders to see if it REALLY doesn't exist there (where you thought it existed) or whether Radiant is lying? Link to comment Share on other sites More sharing options...
Samuel Dravis Posted May 25, 2004 Author Share Posted May 25, 2004 Yes, the path does exist, but it doesn't actually have the file there (I thought it was supposed to make the bsp). It happens when I try to use the q3map2 (single) -vis -fast compile. I've tried others as well, but none of them work either... Link to comment Share on other sites More sharing options...
Jedi_Vogel Posted May 25, 2004 Share Posted May 25, 2004 Ok I should have said that path and file, as it's a FILE it can't find...in your case fmap.srf I assume that your map is "codenamed" 'fmap'? Make sure fmap.map is in the 'maps' directory and try again? It's a stab in the dark, as the srf files have always existed for me. You haven't accidenly deleted it, thinking it was junk have you? Link to comment Share on other sites More sharing options...
Samuel Dravis Posted May 25, 2004 Author Share Posted May 25, 2004 Actually, as far as I can tell, the compiler hasn't output anything. There has never been any fmap.bsp or fmap.srf in /gamedata/base/maps. I verified that fmap.map is in the above folder. It seems to be trying to access the bsp before it has compiled it. Frustrating... I forgot to mention that I was using GtkRadiant 1.4.0. Here's the full error message: === running BSP command === "C:/PROGRAM FILES/GTKRADIANT-1.4/q3map2" -connect 127.0.0.1:39000 -game ja -fs_basepath "C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/" -vis -fast "C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/maps/fmap.map" Connected. 1 threads Q3Map - v1.0r © 1999 Id Software Inc. Q3Map (ydnar) - v2.5.11 GtkRadiant - v1.4.0 Dec 21 2003 20:42:58 A well-oiled toaster oven VFS Init: C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData//base/ --- Vis --- fastvis = true Loading C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/maps/fmap.bsp ************ ERROR ************ Error opening C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/maps/fmap.bsp: No such file or directory Link to comment Share on other sites More sharing options...
Shadow_stone Posted May 26, 2004 Share Posted May 26, 2004 normally i think when u run the meta compile it creates the srf file Link to comment Share on other sites More sharing options...
wedge2211 Posted May 26, 2004 Share Posted May 26, 2004 Compiles come in three stages: BSP converts the .map file into a .bsp file and a .srf file. If the map leaks, you will also get a .lin file. VIS reads visibility information into the .bsp file and can optionally output a .prt file. LIGHT reads lighting information into the .bsp, and (optionally) deletes the .srf file. The .bsp file is what the game loads. Since you're only running a VIS (single) compile, you have no bsp or srf files for the other compile stages to use! Try running a BSP compile first, or just choosing one of the non-single compile options that run all three processes. Link to comment Share on other sites More sharing options...
Samuel Dravis Posted May 26, 2004 Author Share Posted May 26, 2004 Thanks, that worked great. Link to comment Share on other sites More sharing options...
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