TK-8252 Posted July 4, 2004 Share Posted July 4, 2004 Originally posted by HapSlash The faulty shader is due to my own shortsightedness, and really only needs for the helmet texture to be re-named,... I went ahead and changed the name of the helmet texture to "helmet-hap" and then changed the shader file, and right when I thought your Stormtrooper couldn't look any better, it looks even more awesome. Link to comment Share on other sites More sharing options...
CortoCG Posted July 4, 2004 Share Posted July 4, 2004 Job done, now it has the proper specular maps for each texture and an enviromental map, which makes the model look polished and more shiny. Link to comment Share on other sites More sharing options...
HapSlash Posted July 4, 2004 Share Posted July 4, 2004 So,... how's it look? Link to comment Share on other sites More sharing options...
CortoCG Posted July 4, 2004 Share Posted July 4, 2004 Here's an animated gif, it's the only thing I could think of to show the enviromental effect and the specularity. New shader Link to comment Share on other sites More sharing options...
HapSlash Posted July 5, 2004 Share Posted July 5, 2004 Cool... Link to comment Share on other sites More sharing options...
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