saurumonk Posted June 1, 2004 Share Posted June 1, 2004 aight i expanded my rooftop and made sure that i no leakage. then I put a light near the top of with an area of 2000 (to simulate sunlight) however whenever I compile i still get an entity leak from it.. now does the full area of the light have to be within the room or I need to check the walls again... i tried this several times still get the damn leak debug msg. Link to comment Share on other sites More sharing options...
wedge2211 Posted June 1, 2004 Share Posted June 1, 2004 ALL your entities need to be INSIDE the hull of structural brushes surrounding your map. If you click File > Pointfile... from the GtkRadiant menu, you'll get a red line that traces from the first entity that the compiler saw through the leak out to the leak in your map. If you get a leak, load the pointfile, filter detail (CTRL + D), entities (ALT + 2), and patches (CTRL + P), then follow the pointfile until you spot the hole in your map. Plug it with a strucural brush. If you want a good sun effect, use one of the sky shaders that incorporates a sun light. It will have a line of code mentioning a sun...you won't miss it. Link to comment Share on other sites More sharing options...
zag Posted June 1, 2004 Share Posted June 1, 2004 use a sun light entity theres a tutorial on map review Link to comment Share on other sites More sharing options...
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