JerAir1587249581 Posted June 1, 2004 Share Posted June 1, 2004 When I run the asteroids_ded.bat file, I get this error in the console: JAmp: v1.0.0.0 win-x86 Jul 21 2003 ----- FS_Startup ----- Current search path: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\z-95.pk3 (4 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\yt-1300.pk3 (29 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\y-wing.pk3 (66 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\x-wing.pk3 (2 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\vwp_overrides.pk3 (10 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\veh_dlls.pk3 (3 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\tie-interceptor.pk3 (50 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\tie-fighter.pk3 (2 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\tie-bomber2.pk3 (4 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\tie-bomber.pk3 (2 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\tie-advanced.pk3 (60 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\siege_destroyer2.pk3 (89 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\lambdashuttle.pk3 (14 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\asteroids.pk3 (45 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\a-wing.pk3 (57 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/asteroids C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base ---------------------- 24165 files in pk3 files execing mpdefault.cfg execing jampconfig.cfg execing autoexec.cfg ...detecting CPU, found logfile opened on Mon May 31 16:45:24 2004 AMD w/ 3DNow! ------- Input Initialization ------- Skipping check for DirectInput Joystick is not active. ------------------------------------ --- Common Initialization Complete --- Winsock Initialized Opening IP socket: localhost:29070 Hostname: schwarzbach IP: 127.0.0.1 execing server.cfg execing asteroids.cfg ------ Server Initialization ------ Server: mp/asteroids ----- FS_Startup ----- Current search path: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\z-95.pk3 (4 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\yt-1300.pk3 (29 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\y-wing.pk3 (66 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\x-wing.pk3 (2 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\vwp_overrides.pk3 (10 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\veh_dlls.pk3 (3 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\tie-interceptor.pk3 (50 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\tie-fighter.pk3 (2 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\tie-bomber2.pk3 (4 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\tie-bomber.pk3 (2 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\tie-advanced.pk3 (60 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\siege_destroyer2.pk3 (89 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\lambdashuttle.pk3 (14 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\asteroids.pk3 (45 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\a-wing.pk3 (57 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/asteroids C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base handle 1: qconsole.log ---------------------- 48330 files in pk3 files Loading dll file jampgame. ------- Game Initialization ------- gamename: basejk gamedate: Jul 22 2003 ------------------------------------------------------------ InitGame: \g_gametype\6\g_maxgameclients\16\sv_allowDownload\0\sv_allowAnonymous\0\sv_privateClients\0\g_needpass\0\g_siegeTeam2\none\g_siegeTeam1\none\g_siegeRespawn\20\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_jediVmerc\0\sv_maxclients\8\g_duelWeaponDisable\1\g_forceBasedTeams\0\duel_fraglimit\10\g_maxForceRank\0\g_saberLocking\1\g_privateDuel\1\timelimit\20\fraglimit\200\dmflags\0\sv_hostname\Your_server’s_name_goes_here\sv_maxRate\6000\sv_minPing\0\sv_maxPing\500\sv_floodProtect\1\g_redTeam\Empire\g_blueTeam\Rebellion\g_siegeTeamSwitch\1\capturelimit\8\version\JAmp: v1.0.0.0 win-x86 Jul 21 2003\g_maxHolocronCarry\3\protocol\25\mapname\mp/asteroids\g_debugMelee\0\g_stepSlideFix\1\g_noSpecMove\0\gamename\basejk\g_allowNPC\1\g_saberWallDamageScale\0.4\bg_fighterAltControl\0\g_showDuelHealths\0 Gametype changed, clearing session data. trigger_asteroid_field doesn't have a spawn function trigger_asteroid_field doesn't have a spawn function trigger_asteroid_field doesn't have a spawn function trigger_asteroid_field doesn't have a spawn function trigger_asteroid_field doesn't have a spawn function trigger_asteroid_field doesn't have a spawn function info_player_start_blue doesn't have a spawn function info_player_start_blue doesn't have a spawn function info_player_start_blue doesn't have a spawn function info_player_start_blue doesn't have a spawn function info_player_start_blue doesn't have a spawn function info_player_start_blue doesn't have a spawn function info_player_start_blue doesn't have a spawn function info_player_start_blue doesn't have a spawn function info_player_start_blue doesn't have a spawn function info_player_start_red doesn't have a spawn function info_player_start_red doesn't have a spawn function info_player_start_red doesn't have a spawn function info_player_start_red doesn't have a spawn function info_player_start_red doesn't have a spawn function Bot route data not found for mp/asteroids Hitch warning: 564043 msec frame time Resolving masterjk3.ravensoft.com Couldn't resolve address: masterjk3.ravensoft.com Resolving qtracker.com Couldn't resolve address: qtracker.com Resolving 63.146.124.53 63.146.124.53 resolved to 63.146.124.53:29060 Sending heartbeat to 63.146.124.53 NET_SendPacket: WSAEHOSTUNREACH Resolving 204.97.248.90 204.97.248.90 resolved to 204.97.248.90:29060 Sending heartbeat to 204.97.248.90 NET_SendPacket: WSAEHOSTUNREACH Resolving clanservers.net Couldn't resolve address: clanservers.net Hitch warning: 2675 msec frame time Can you use the asteroids.bat file to create a solo game or is it only for joining one? When I start a team FFA match, I just spawn in space and die instantly. Link to comment Share on other sites More sharing options...
TK-8252 Posted June 1, 2004 Share Posted June 1, 2004 You can only play the Asteroid maps in TFFA. Do not do not do not try them in FFA. Link to comment Share on other sites More sharing options...
JerAir1587249581 Posted June 2, 2004 Author Share Posted June 2, 2004 I was playing it in TFFA and I just realised I needed to download the 1.01 update for it to work. Well.. I downloaded that and now when I load the asteroids.bat, the game crashes on the load screen for the main menu and when I load the asteroids_ded.bat file I get yet another error: JAmp: v1.0.1.0 win-x86 Oct 24 2003 ----- FS_Startup ----- Current search path: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\z-95.pk3 (4 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\yt-1300.pk3 (29 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\y-wing.pk3 (66 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\x-wing.pk3 (2 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\vwp_overrides.pk3 (10 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\veh_dlls.pk3 (3 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\tie-interceptor.pk3 (50 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\tie-fighter.pk3 (2 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\tie-bomber2.pk3 (4 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\tie-bomber.pk3 (2 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\tie-advanced.pk3 (60 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\siege_destroyer2.pk3 (89 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\lambdashuttle.pk3 (14 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\asteroids.pk3 (45 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\a-wing.pk3 (57 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/asteroids C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\mapextras.pk3 (55 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base ---------------------- 24236 files in pk3 files execing mpdefault.cfg execing jampconfig.cfg execing autoexec.cfg ...detecting CPU, found logfile opened on Mon May 31 19:01:56 2004 AMD w/ 3DNow! ------- Input Initialization ------- Skipping check for DirectInput Joystick is not active. ------------------------------------ --- Common Initialization Complete --- Winsock Initialized Opening IP socket: localhost:29070 Hostname: schwarzbach IP: 66.90.218.67 execing server.cfg execing asteroids.cfg ------ Server Initialization ------ Server: mp/asteroids ----- FS_Startup ----- Current search path: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\z-95.pk3 (4 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\yt-1300.pk3 (29 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\y-wing.pk3 (66 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\x-wing.pk3 (2 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\vwp_overrides.pk3 (10 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\veh_dlls.pk3 (3 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\tie-interceptor.pk3 (50 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\tie-fighter.pk3 (2 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\tie-bomber2.pk3 (4 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\tie-bomber.pk3 (2 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\tie-advanced.pk3 (60 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\siege_destroyer2.pk3 (89 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\lambdashuttle.pk3 (14 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\asteroids.pk3 (45 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\a-wing.pk3 (57 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/asteroids C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\mapextras.pk3 (55 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base handle 1: qconsole.log ---------------------- 48472 files in pk3 files Loading dll file jampgame. ------- Game Initialization ------- gamename: basejk gamedate: Jul 22 2003 ------------------------------------------------------------ InitGame: \g_gametype\6\g_maxgameclients\16\sv_allowDownload\0\sv_privateClients\0\g_needpass\0\g_siegeTeam2\none\g_siegeTeam1\none\g_siegeRespawn\20\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_jediVmerc\0\sv_maxclients\8\g_duelWeaponDisable\1\g_forceBasedTeams\0\duel_fraglimit\10\g_maxForceRank\0\g_saberLocking\1\g_privateDuel\1\timelimit\20\fraglimit\200\dmflags\0\sv_hostname\Your_server’s_name_goes_here\sv_maxRate\6000\sv_minPing\0\sv_maxPing\500\sv_floodProtect\1\g_redTeam\Empire\g_blueTeam\Rebellion\g_siegeTeamSwitch\1\capturelimit\8\version\JAmp: v1.0.1.0 win-x86 Oct 24 2003\g_maxHolocronCarry\3\protocol\26\mapname\mp/asteroids\g_debugMelee\0\g_stepSlideFix\1\g_noSpecMove\0\gamename\basejk\g_allowNPC\1\g_saberWallDamageScale\0.4\bg_fighterAltControl\0\g_showDuelHealths\0 Gametype changed, clearing session data. trigger_asteroid_field doesn't have a spawn function trigger_asteroid_field doesn't have a spawn function trigger_asteroid_field doesn't have a spawn function trigger_asteroid_field doesn't have a spawn function trigger_asteroid_field doesn't have a spawn function trigger_asteroid_field doesn't have a spawn function info_player_start_blue doesn't have a spawn function info_player_start_blue doesn't have a spawn function info_player_start_blue doesn't have a spawn function info_player_start_blue doesn't have a spawn function info_player_start_blue doesn't have a spawn function info_player_start_blue doesn't have a spawn function info_player_start_blue doesn't have a spawn function info_player_start_blue doesn't have a spawn function info_player_start_blue doesn't have a spawn function info_player_start_red doesn't have a spawn function info_player_start_red doesn't have a spawn function info_player_start_red doesn't have a spawn function info_player_start_red doesn't have a spawn function info_player_start_red doesn't have a spawn function Bot route data not found for mp/asteroids Hitch warning: 238913 msec frame time Resolving masterjk3.ravensoft.com masterjk3.ravensoft.com resolved to 63.146.124.53:29060 Sending heartbeat to masterjk3.ravensoft.com Resolving qtracker.com Couldn't resolve address: qtracker.com Resolving 63.146.124.53 63.146.124.53 resolved to 63.146.124.53:29060 Sending heartbeat to 63.146.124.53 Resolving 204.97.248.90 204.97.248.90 resolved to 204.97.248.90:29060 Sending heartbeat to 204.97.248.90 Resolving clanservers.net clanservers.net resolved to 69.93.209.187:29060 Sending heartbeat to clanservers.net Hitch warning: 11193 msec frame time Sending heartbeat to masterjk3.ravensoft.com Sending heartbeat to 63.146.124.53 Sending heartbeat to 204.97.248.90 Sending heartbeat to clanservers.net Sending heartbeat to masterjk3.ravensoft.com Sending heartbeat to 63.146.124.53 Sending heartbeat to 204.97.248.90 Sending heartbeat to clanservers.net ShutdownGame: ------------------------------------------------------------ FS_ReadFile with empty name Link to comment Share on other sites More 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Amidala from Chop Shop Posted June 2, 2004 Share Posted June 2, 2004 As they incredibly well-written, thorough, and beautifully illustrated manual *cough* explains, asteroids_ded.bat is used to create a dedicated server that others will play on. If you want to play a solo game, or host a server that you will also play on (not recommended because of performance issues), use asteroids.bat to start the game. However, the asteroids, asteroids2, and siege_destroyer2 maps don't have bot support, so solo games will be limited to shooting asteroids and making runs at the star destroyer (you can spawn a bot on the Imperial side so the game will start, but the Imperial bot will just keep jumping to his doom). I tried to botroute the asteroids maps and got the Imperial bots to board the TIE fighters, but they all crashed after launch. I also noticed this: \mapname\mp/ asteroids looks like you have an extra space in mp/asteroids for your starting map. Even one little thing like that can keep a server from launching. Link to comment Share on other sites More sharing options...
JerAir1587249581 Posted June 2, 2004 Author Share Posted June 2, 2004 I knew asteroids_ded.bat was for dedicated servers only, but I was willing to try it anyways because the asteroids.bat was only spawning me in space, killing me. I tried deleting the asteroids folder and the .bat files and unzip the files again, but when I run asteroids.bat the game still crashes on the load screen before the main menu. What's weird is that there never was an extra space in mp/asteroids. Link to comment Share on other sites More sharing options...
JerAir1587249581 Posted June 2, 2004 Author Share Posted June 2, 2004 I just found out MP crashes on the load screen before the main menu even if I'm not running the mod. Link to comment Share on other sites More sharing options...
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