Jump to content

Home

Question #2 ;)


Cooly

Recommended Posts

Posted

I have a problem.I want do elevator with button using func_train

but i dont know how...may someone help me?Or give me another way to do elevator on button:-)

Posted

Normal func_plat and a normal button. If you know how to do func_plats (EVILEVILEVILEVIL) *cough*, and buttons, then you're ok.

 

And you don't need func_train...

Posted

Just checking as I keep having wars with func_plats and trigger_multiples. But knowing someone else has achieved it with relative ease'll keep my rebuilding and retrying :)

Posted

I hate this question lol. every time I've tried this its failed.

 

Put a button at the time trigger_multiple as you know how to do and link it to the func_plat.

 

Oh and Good Luck :D lol

 

Though I did hear someone say something about changing the "direction" (ie. clicking up or down on the entity window) but I haven't had a chance to test this theory yet.

 

Alternatively, you can use a func_door, apparently.

Posted

If you use a func_door to make your elevator, you can switch the angle from up to down in the entity window. If you're using a func_plat, the best bet is to give the plat a negative height.

Posted

no its not based on the grid units if i remember rightly you just have to keep compiling and changing it intill you get it right..

although i havent useda func_door for that purpose since JK2 so it might be different now

Posted

Naw, lips are fairly simple. A func_door has a default lip value of, I believe, 32...a lip of 0 means that the door moves exactly its own length when triggered. So just enter a lip value exactly as you would the height on a func_plat, and keep in mind that you can use large negative lip values, that may help. Another trick: include, in the func_door, a brush textured with system/nodraw that extends the full length you want the door to open, then you can jsut use "lip 0."

Posted

When you say "in the func_door"... say I had a platform (but func_door) I could just have a no_draw brush smack bang in the middle...extending to the top of the run?

 

And as it's func_door, does it automatically work in both directions. I.e. when you're at the top, it comes to get you?

Posted

By "in the func_door," I meant "as part of the func_door." The great thing about putting a nodraw brush there is that it's invisible and nonsolid, but lets you save effort on figuring out complicated lip values. Or, on the other hand, you could build a huge piston to hold up the elevator instead of using a nodraw brush...

 

Whether it will come to get you on both ends depends on if you checked START_OPEN and CRUSHER. It's safest just to build triggers.

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...