Lorden Darkblade Posted June 13, 2004 Share Posted June 13, 2004 What is? What I'm asking is if I'll have to remove then so they dont appear on my selection screen. I read the readme and havent seen anything about it. Link to comment Share on other sites More sharing options...
Darth Khasei Posted June 13, 2004 Author Share Posted June 13, 2004 You won't have the replicator entry because you don't have that mod. There is however, no need to enter any data even if you get it later as the spells.2da file has an entry in the correct place for it to work without data entry. Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted June 13, 2004 Share Posted June 13, 2004 So, I dont need to "update" the spells.2da I can just put it on the Override folder? Link to comment Share on other sites More sharing options...
Colma Adawin Posted June 13, 2004 Share Posted June 13, 2004 it as simple as that, just place it in your OVERRIDE folder and then you can enjoy the EVIL force Powers that Darth Khasei has created for you. your chioce of powers are: poison, burning being frozen and an Excuriating phase shift where your molecules are scattered and maybe to never return?! ENJOY! BWHAHAHAHAAHAHAHAHAHAHAHAH!!!! MattCole Link to comment Share on other sites More sharing options...
Darth Khasei Posted June 13, 2004 Author Share Posted June 13, 2004 Well yes and no. I made a small error and zipped the test spells.2da in the update. The are some minor errors ie. LS powers are all marked neutral and the icon for Hand of Light is incorrect. The new zip is up and sorry for the error. Good thing the D/L is small. Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted June 13, 2004 Share Posted June 13, 2004 I think I found a bug, or it is problem with my PC? When I'm at the Leviathan and use the Phase Shift power all the textures kinda looks like if someone increased the shadow on them. Almost everything goes black, but when I stop using the power it all goes back to normal. Is this a problem with my PC or has happened with anyone else? Link to comment Share on other sites More sharing options...
Darth Khasei Posted June 14, 2004 Author Share Posted June 14, 2004 Yep, I found it too in the game when used in some areas the graphics go heywire, not good. This just means I'll need to replace phase shift's graphics effect to something else. We will see. I'll work on it later, gotta go. Good looking out. Link to comment Share on other sites More sharing options...
Darth Khasei Posted June 15, 2004 Author Share Posted June 15, 2004 Just a note, still working on getting a new graphic for Phase Shift, since some video cards are having trouble in certain game areas. I think when I do the next update that will be fixed. I might also include the spawn enemies on command powers for those that like to fight in between the story and didn't feel like they got enough. Afterall, more Dark Jedi and a slew of Bounty Hunters should have been after you for most of the game especially after you become a Jedi. Currently, I have a few groups for you to spanw to fight on command. 3 Dark Jedi, just like in the game(Lvl 16). Another one is 2 DJ and a Sith Appentice(Lvl 16-20). Next is 3-5 Mandalorians(Lvl 12). There will be another yet to be determined group of thugs maybe some Rodians or Rakatans and some Sith Students. I still have to figure out some balance issues. I also figured out you can equip the NPC's anyway you like. SO, I may put a couple of valued items on the thugs for you to loot, should you survive of course:D Cheers Link to comment Share on other sites More sharing options...
Colma Adawin Posted June 15, 2004 Share Posted June 15, 2004 Sweet that will be cool, good luck with that i would defenetly download that one!! MattCole Link to comment Share on other sites More sharing options...
tk102 Posted June 15, 2004 Share Posted June 15, 2004 Are you going to release the .nss for these powers too? Link to comment Share on other sites More sharing options...
Darth Khasei Posted June 16, 2004 Author Share Posted June 16, 2004 Tk102, sure no problem. Nothing I do is a state secret:D How did exams go Matt. I know you were a little tense because of them. Link to comment Share on other sites More sharing options...
Mav Posted June 16, 2004 Share Posted June 16, 2004 Awesome new powers man, but just one question, is the whole thing compatible with T7's Holowan Plug-in, what I mean is can I just replace the spells.2da that came with the plug-in, with the new one that comes with your force powers and still have the replication force power and stuff? Link to comment Share on other sites More sharing options...
tk102 Posted June 16, 2004 Share Posted June 16, 2004 So are you going to re-zip your mod with the .nss then? (Maybe you did already... I can't connect to your site just now...). Maybe upload to pcgm too? Link to comment Share on other sites More sharing options...
Darth Khasei Posted June 16, 2004 Author Share Posted June 16, 2004 Mav yes all you have to do is replace it. The new version will most likely have these entries. The Force replicator and Force choke are in the same slots as the originals so it will work no problem. CHeers. TK102, I will put the nss files up on my site for you to download. I will keep them up for folks to download. I would rather not include them with the mod release as it is already 26 files and more with the spawn stuff. I don't want anyone to get too confused when using my stuff so I will keep them separate. Hmm, just checked my side site and it is down for some reason. I'll make a note when they are up. Cheers. Link to comment Share on other sites More sharing options...
Mav Posted June 16, 2004 Share Posted June 16, 2004 Thanks Darth Khasei, these are some awesome new force powers I must say Link to comment Share on other sites More sharing options...
Darth Khasei Posted June 17, 2004 Author Share Posted June 17, 2004 These are the NSS files you requested. The Phase Shift Still needs to be updated. I may also make some final tweaks, if I can get targeting a little more precise. TK's Request Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted June 17, 2004 Share Posted June 17, 2004 That would be awesome! Link to comment Share on other sites More sharing options...
Darth Khasei Posted June 22, 2004 Author Share Posted June 22, 2004 Thanks to the input by the GREAT TK102, I am getting close to an excellent refinement of the force power targeting. I have gotten all of the powers to appear in the normal offensive force power targeting box, with labels, yippie!(Thx TK!). Also, now the more distant shopkeepers etc. should not be the first to be hit by the powers. I have also found a replacement for the graphics for Phase Shift. The power will be altered slightly to reflect the new graphic you will see. The victims molecules still get tossed around, but now within a deadly "Death Cloud", instead of disappearing. There seems to be no way around some glitches in the graphics when you make stuff disappear, sorry. I have also finished the first set of spawn on demand enemies. Currently I have Mandalorians(4), Sith Student Thugs(3), Dark Jedi(3), Sith Apprentice(3), Dark Master(3). These are groups of enemies that can be summoned to fight anywhere anytime in the game. For those of us that like a little more combat between missions, or just like to jump right into a good competitive fight without having to actually sit and play through quests in the process. For those that have finished the game and want to pit your final PC against some additional 1 V 1 fighting. I have completed the first three K-1 type fighters. These can be summoned at anytime, but it is really for level 20 non-cheat enhanced PC's to test their skills in 1 v 1 deatchmatches against the badest Jedi/Sith/Bounty Hunters in the galaxy. As you work through the fighters they will be thougher to beat. Smart combat tactics and liberal use of life support packs will be needed to survive. Is your PC bad enough to beat the best of the best? We will see soon Link to comment Share on other sites More sharing options...
Darth Khasei Posted June 25, 2004 Author Share Posted June 25, 2004 Ok guys I have hit a slight snag and "REALLY" need your input. Currently, I have moved all of the Dark Lords Force Powers into the normal offensive menu. However, the way things are setup in order to have the spawn on demand fighters I previously spoke about I have to use the slots for passive force powers(The one where Master Speed is). The problems is the number of items for those slots. If I keep what I have now its 5 slots for groups and 5 more for the individual champion masters. Now depending on the number of force powers like Master Speed, Valor etc. in those slots, it could get a little cluttered for LS players. So, I can use the 5 slots for the groups and just one slot for the Champion Masters. What would need to be done in order to fight say Exar Kun, would be to rename the included utc file from dk_ekun.utc to dk_k1.utc. dk_k1.utc would be the file called when you press the K1 menu icon in the game. However, if you then wanted to fight Darth Bane. You would have to exit and rename his utc file to K1. OR I could just limit the number of groups to 4 and include say 6 masters with their own menu icon and no file renaming would e needed. Any thoughts? As soon as you guys tell me what to do, I'll release the new mod with improved targeting a couple of new powers and the fighters. Cheers. Link to comment Share on other sites More sharing options...
Darth Khasei Posted June 25, 2004 Author Share Posted June 25, 2004 I take by the number of reads, yet no responses that you guys are going to leave it to me. Well, right now I am leaning towards using 10 slots in the passive force menu. That way there is no need to rename files. Just an small update. I finished refining and streamlining the force power scripts. They work better now vs the current d/l and are more precise in targetting. They are also harder to stop with saves by the victim. My next post here will be when the mod is done and ready for d/l cheers. Link to comment Share on other sites More sharing options...
Mav Posted June 25, 2004 Share Posted June 25, 2004 Cheers man I can' t wait for the updated versions of the force powers, just one question though, but you can answer it later or whenever, are the force powers still going to be down in the Friendly Force Powers menu or are you going to move them to the Offensive Force Powers menu? Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted June 25, 2004 Share Posted June 25, 2004 I didnt replyed cuz I didnt understood what you were asking Link to comment Share on other sites More sharing options...
Darth Khasei Posted June 25, 2004 Author Share Posted June 25, 2004 Opps, I guess I could have been clearer:D No the Force Powers will be moved to the normal force power offensive menu over the target like the other offensive force powers. The spawn on demand fighters will be in the friendly forces menu. Link to comment Share on other sites More sharing options...
darth makaan Posted June 26, 2004 Share Posted June 26, 2004 very nice mod. can ya add force crush? Link to comment Share on other sites More sharing options...
Darth Khasei Posted June 26, 2004 Author Share Posted June 26, 2004 I was up late last night "finishing" things up. Today when I woke up and went to put the final touches on things, "EVERYTHING" was hosed! Ah, but I did not panic, although my spells file seemed corrputed. I was lucky enough to have saved a working backup, but forgot about it until about halfway through troubleshooting. Oh well so goes modding. Ok, there is no force crush, however there are 3 new powers(Surprises), the graphic fix update on Phase Shift, and the Spawn on demand figthers mod stuff. Almost done. Link to comment Share on other sites More sharing options...
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