studman0201 Posted June 11, 2004 Share Posted June 11, 2004 I am working on an SP map. Though I made a light and I clipped off a chunk to make it into a floor light. Kinda like this ( II\ ). The thing is in game the player can walk through the light. I think I have to change a property of it or something, please help with a step by step process. Link to comment Share on other sites More sharing options...
Jedi_Vogel Posted June 11, 2004 Share Posted June 11, 2004 Did you model the light or make it with brushes? Link to comment Share on other sites More sharing options...
studman0201 Posted June 13, 2004 Author Share Posted June 13, 2004 I made a brush then I clipped off a corner to give it the same sorta effect as JA sp Link to comment Share on other sites More sharing options...
RoxStar Posted June 13, 2004 Share Posted June 13, 2004 Can you post a screenshot because I don't quite understand what you are asking. If you need space e-mail me at Tycooner456@netscape.net Link to comment Share on other sites More sharing options...
wedge2211 Posted June 13, 2004 Share Posted June 13, 2004 Do you have any nonsolid shaders on any surface of the brush? These would be things like nodraw, caulk_nonsolid, water, or anything ending in _noclip. Some of the metal shaders actually have _noclip, and make brushes they're put onto nonsolid! Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.