TripleM25 Posted June 12, 2004 Share Posted June 12, 2004 Do I have to fit the head completely around the skeleton. I mean, for example, do things like the cheek fix and stuff have to be covered by the head, or can they stick out a bit. Using a rodian head, and it doesn't fit around the head part of the skeleton. I considered resizing the head, but it doesn't work. Also, tried resizing the body to be larger. but the same problem arises. I think it might be the size of the rodian head. Anyway, I'd appreciate any help on this problem. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted June 13, 2004 Share Posted June 13, 2004 Pivot points (the base of the bone) are the most important part of the bone...so you dont have to scale the head to completely cover the facial bones. Use kyle's dimension to get an idea how stuff should fit. Link to comment Share on other sites More sharing options...
TripleM25 Posted June 13, 2004 Author Share Posted June 13, 2004 Thanks Psykosith, I'll do that. By the way, I'd like to say your tutorial is great, it's helped me out alot:D Link to comment Share on other sites More sharing options...
TripleM25 Posted June 13, 2004 Author Share Posted June 13, 2004 Just an FYI, I'm a total NOOB to modeling, so excuse my stupidity in all this. How do you get the UVW maps into 3dsmax, when rendering the model. I'm using pre-UVW mapped parts, so they UVW maps were done, I just redid them. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted June 13, 2004 Share Posted June 13, 2004 If they are already uvw mapped then they dont need to be re-done, just apply the textures and they'll show up...i'm not sure what the problem is. Link to comment Share on other sites More sharing options...
TripleM25 Posted June 13, 2004 Author Share Posted June 13, 2004 I dont know if I said it, but I'm a total NOOB to modeling, how do u apply textures? Link to comment Share on other sites More sharing options...
Psyk0Sith Posted June 14, 2004 Share Posted June 14, 2004 There's a great help file and some tutorials included with max i suggest you use them . M will bring up the material editor, then select a material and go to the diffuse rollout, click and choose bitmap as the type and it will prompt you for the image file you want to use. Once the material has been "created", select the model or part of the model and click assign texture (blue and white checkered box with an arrow pointing left) you'll find it in the material editor. Link to comment Share on other sites More sharing options...
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