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Druid Bremen

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Okay ermm, so I want an effect to replay in my map without stopping. I am confident it has something to do with the "delay" key, but I do not know how to make it repeat without any delay. I set the delay in EffectsEd to 0 for my EFX file, but in my test map, it sets the effect going, has a respite, then starts again. How do I stop this?

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Have you tried "delay 0" or "wait 0" within Radiant?

 

Also, try entering "random 0"...sometimes these things have a default nonzero randomness factor that gets added to the delay, so if you have delay 0 and random 10, say, you'll get a delay time anywhere between -10 and 10, which is not what you want.

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I'll try but there seems to be something wrong in what you said:

"its somelike how many times the effect is repeated in a second

just experement so you get the right speed"

Doesn't the effect already have a particular length? How can you squeeze it inside a second? Sorry if I'm misunderstanding this.

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What effect is it, if I can ask? And after how long does it stop?

 

Cos I have a couple of effects so far in my map and they've never stopped yet.

 

btw, can you "trigger" an effect, so if you step into a room it starts the effect and if you step out it stops? This would wreak havoc in MP, but in SP it could be useful.

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Erm, its a home-grown effect. It is simply an effect that spawns small particles. The length of the effect: it simply spawns a few particles AT THE SAME TIME, meaning literally less than a second. I'm not sure how to lengthen it though; I'm new to EffectsEd.

And yes, you could, to your question Jedi.

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