Druid Bremen Posted June 13, 2004 Share Posted June 13, 2004 Okay ermm, so I want an effect to replay in my map without stopping. I am confident it has something to do with the "delay" key, but I do not know how to make it repeat without any delay. I set the delay in EffectsEd to 0 for my EFX file, but in my test map, it sets the effect going, has a respite, then starts again. How do I stop this? Link to comment Share on other sites More sharing options...
wedge2211 Posted June 13, 2004 Share Posted June 13, 2004 Have you tried "delay 0" or "wait 0" within Radiant? Also, try entering "random 0"...sometimes these things have a default nonzero randomness factor that gets added to the delay, so if you have delay 0 and random 10, say, you'll get a delay time anywhere between -10 and 10, which is not what you want. Link to comment Share on other sites More sharing options...
Druid Bremen Posted June 14, 2004 Author Share Posted June 14, 2004 I know there's a "delay" key, but I didn't see a "wait" key. Oh well, would it hurt if I tried the two? I'll try the "random" key and see if it works, then I'll get back to you. Thanks. Edit: It still pauses after some time of playing. Link to comment Share on other sites More sharing options...
zag Posted June 14, 2004 Share Posted June 14, 2004 i look at my .map file and i used a delay of "1000" and nothing else Link to comment Share on other sites More sharing options...
wedge2211 Posted June 14, 2004 Share Posted June 14, 2004 Try using a delay equal exactly to the duration of the effect. Link to comment Share on other sites More sharing options...
Druid Bremen Posted June 15, 2004 Author Share Posted June 15, 2004 Wait... The "delay" key in Radiant and in EffectsEd, is it the length of the delay, or how long the effect is repeated? (Sorry, I'm no expert at Radiant, and somewhat a newbie in EffectsEd) Link to comment Share on other sites More sharing options...
zag Posted June 15, 2004 Share Posted June 15, 2004 its somelike how many times the effect is repeated in a second just experement so you get the right speed Link to comment Share on other sites More sharing options...
Druid Bremen Posted June 15, 2004 Author Share Posted June 15, 2004 I'll try but there seems to be something wrong in what you said: "its somelike how many times the effect is repeated in a second just experement so you get the right speed" Doesn't the effect already have a particular length? How can you squeeze it inside a second? Sorry if I'm misunderstanding this. Link to comment Share on other sites More sharing options...
wedge2211 Posted June 16, 2004 Share Posted June 16, 2004 It should be the time between effect firings. Link to comment Share on other sites More sharing options...
Druid Bremen Posted June 16, 2004 Author Share Posted June 16, 2004 Umm.. If that is so, then why did was there a respite after some time of playing? I set delay to 0 in Radiant. Oh well.. I'll experiment and see what I can come up with. :/ Link to comment Share on other sites More sharing options...
Jedi_Vogel Posted June 16, 2004 Share Posted June 16, 2004 What effect is it, if I can ask? And after how long does it stop? Cos I have a couple of effects so far in my map and they've never stopped yet. btw, can you "trigger" an effect, so if you step into a room it starts the effect and if you step out it stops? This would wreak havoc in MP, but in SP it could be useful. Link to comment Share on other sites More sharing options...
Druid Bremen Posted June 16, 2004 Author Share Posted June 16, 2004 Erm, its a home-grown effect. It is simply an effect that spawns small particles. The length of the effect: it simply spawns a few particles AT THE SAME TIME, meaning literally less than a second. I'm not sure how to lengthen it though; I'm new to EffectsEd. And yes, you could, to your question Jedi. Link to comment Share on other sites More sharing options...
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