randydg Posted June 13, 2004 Share Posted June 13, 2004 Want to start out jedi and not have to do a lowly scout,scoundrel, etc.. then just use kotor tools and edit classes.2da and copy the 3 jedi classes to the top 3 to cover the 3 existing begining classes. then save to the override folder. Wala! you now can play jedi from the begining. (note: when you create the char it will still say the begining class untill you actualy enter the game) I'm using this formula for my Kotor3: Return of Exhar kun" Link to comment Share on other sites More sharing options...
tk102 Posted June 13, 2004 Share Posted June 13, 2004 That makes everybody else Jedis too. Link to comment Share on other sites More sharing options...
Malak369 Posted June 13, 2004 Share Posted June 13, 2004 ...now I'm told that... I made a mod thats now on PCGM for this and i didnt know that...lol o well Link to comment Share on other sites More sharing options...
numark79 Posted June 14, 2004 Share Posted June 14, 2004 Originally posted by tk102 That makes everybody else Jedis too. Yup, I've been trying to figure out a way around this problem, so far no luck =\ However, although I haven't tried this yet I think if you edit the classes.2da file and rearrange the class line so that 0, 1, and 2 are the Jedi classes and 3,4, and 5 are the soldier/scout/scoundrel classes, you could then edit your party's NPC files and edit them accordingly to match up again. Then, you'd prolly have to edit some Dantooine script so that when you become a Jedi on Dantooine, the script points you to becoming a Jedi class instead of making you become a soldier, scout, or scoundrel. Unfortunately, unless you want to go through every NPC file in the game, every other NPC (like your enemies) that was a soldier, scout, or scoundrel as a class will now be a Jedi class (minus the powers/feats) and I'm not sure exactly how that will affect the gameplay. Also, I've also thought there has to be a better way at the start up menu to simply replace the lineup of soldier, scout , and scoundrel classes w/ the Jedi classes. I mean, looking at the classes.2da file it already has the reccomended attribute sets for the Jedi just like the soldier/scout/scoundrel classes do. So, if there could be some way to tell the game to put up the lines 3, 4, and 5 of the classes.2da file instead of 0, 1, and 2, we could be in business, =) peace Link to comment Share on other sites More sharing options...
Victus Posted June 14, 2004 Share Posted June 14, 2004 What if I don't want everyone to be a Jedi? Link to comment Share on other sites More sharing options...
Colma Adawin Posted June 14, 2004 Share Posted June 14, 2004 instead of doing that you can get the Elite Force Mod which makes Carth, Zaalbar, Mission, and Canderous, Jedi: Gameunlimited's site: http://alvin777t.tripod.com/ The EliteForce Mod: http://webpages.charter.net/alvintamsir/mods/eliteforce.zip and about the jedi at start theres two mods out there to do this Padawan Mod: Talchias Site: http://home.t-online.de/home/Talchia/english.html First Mod: Padawan Mod:http://home.t-online.de/home/Talchia/PadawanMOD1_3e.zip Darth Revan Reincarnation Mod + Dantooine Fix: Site: http://www.voc-clan.com/kotor/mod_chars.html (i can no longer get the original home page) Reincanation mod: http://www.voc-clan.com/kotor/mods/DarthRevanModv11.rar Dantooine Fix: http://www.voc-clan.com/kotor/mods/Dantooine_fix.zip (IF YOUR GOING TO USE THE REINCANATION MOD YOU MUST GET THIS AS WELL, AS IT MAKES THE DROID LET YOU OUT OF THE ENCLAVE) i only wrote this in caps so it would attract you to it. There even a cheat walkthrough but its riddled with problems MattCole Link to comment Share on other sites More sharing options...
randydg Posted June 14, 2004 Author Share Posted June 14, 2004 well, the reason i posted this is because i was looking for a way to do this before i found it. I want everyone in my party to be a jedi because my kotor3 project everyone is a jedi. Link to comment Share on other sites More sharing options...
Colma Adawin Posted June 14, 2004 Share Posted June 14, 2004 Originally posted by MattColejk The EliteForce Mod: http://webpages.charter.net/alvintamsir/mods/eliteforce.zip i'd like to point out Gameunlimited's Elite Force Mod it changes all the non-jedi into jedi with the exception of the droids, hope this helps MattCole Link to comment Share on other sites More sharing options...
Malak369 Posted June 14, 2004 Share Posted June 14, 2004 Originally posted by randydg well, the reason i posted this is because i was looking for a way to do this before i found it. I want everyone in my party to be a jedi because my kotor3 project everyone is a jedi. Well if you want that, then the mod i did will have some use then...go here Link to comment Share on other sites More sharing options...
mgnails Posted June 15, 2004 Share Posted June 15, 2004 I made a similar mod Can be found here http://www.freewebs.com/mgnails Yet this of course is the everyone is a jedi mod sort of, just a switch of classes. Thinkking of adding on to it so you start out with jedi robes and such. Link to comment Share on other sites More sharing options...
Drog Posted June 15, 2004 Share Posted June 15, 2004 Originally posted by numark79 Yup, I've been trying to figure out a way around this problem, so far no luck =\ However, although I haven't tried this yet I think if you edit the classes.2da file and rearrange the class line so that 0, 1, and 2 are the Jedi classes and 3,4, and 5 are the soldier/scout/scoundrel classes, you could then edit your party's NPC files and edit them accordingly to match up again. Then, you'd prolly have to edit some Dantooine script so that when you become a Jedi on Dantooine, the script points you to becoming a Jedi class instead of making you become a soldier, scout, or scoundrel. Unfortunately, unless you want to go through every NPC file in the game, every other NPC (like your enemies) that was a soldier, scout, or scoundrel as a class will now be a Jedi class (minus the powers/feats) and I'm not sure exactly how that will affect the gameplay. Also, I've also thought there has to be a better way at the start up menu to simply replace the lineup of soldier, scout , and scoundrel classes w/ the Jedi classes. I mean, looking at the classes.2da file it already has the reccomended attribute sets for the Jedi just like the soldier/scout/scoundrel classes do. So, if there could be some way to tell the game to put up the lines 3, 4, and 5 of the classes.2da file instead of 0, 1, and 2, we could be in business, =) peace Okay there is a way, if you create 3 new classes in classes.2da add thir properties etc, then you will need to script an npc that will give you this ranks . if you want it to go fast in the game. you will have to create a new dialog and a script for the classes. Link to comment Share on other sites More sharing options...
randydg Posted June 15, 2004 Author Share Posted June 15, 2004 well um no. Why download a mod when i can change a single file? Link to comment Share on other sites More sharing options...
numark79 Posted June 15, 2004 Share Posted June 15, 2004 Originally posted by Drog Okay there is a way, if you create 3 new classes in classes.2da add thir properties etc, then you will need to script an npc that will give you this ranks . if you want it to go fast in the game. you will have to create a new dialog and a script for the classes. True, I've thought about something like that, =) Although, it feels an awful lot like the PadawanMOD done earlier, where Trask morphs into a jedi based on Nemo's model, gives you a lightsaber and you skip the Endar Spire level. Although I suppose you might be able to just add a script to the end of your conversation with Trask that tells the game to make you a Jedi. Maybe at the part where you're "forced" to level up on the bridge would be a good spot? =) peace Link to comment Share on other sites More sharing options...
Darth Khasei Posted June 16, 2004 Share Posted June 16, 2004 I love KSE. It makes all of this stuff so easy;) Link to comment Share on other sites More sharing options...
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