Druid Bremen Posted June 15, 2004 Posted June 15, 2004 Hey all, I've got another question. I've used the _remap key to change the texture on a model. The problem is, it looks all ugly. Some parts of the texture are stretched beyond recognition. If this were a patch mesh, I could Shift-S it, and click Natural/CAP, and it would be fine. This, however, is not the case for my remapped model. How do I make it look better?
GothiX Posted June 15, 2004 Posted June 15, 2004 Use a texture that's the actual size of the model's original texture.
Druid Bremen Posted June 15, 2004 Author Posted June 15, 2004 It has little or no difference. The model I am using was made by me, so there is no original texture. I'm new to modeling so I do not know how to apply the texture correctly, whether in Radiant or in the modeling program.
WadeV1589 Posted June 15, 2004 Posted June 15, 2004 You have to apply a UVW map in you modelling program to ensure the texture looks how you expect it.
Druid Bremen Posted June 15, 2004 Author Posted June 15, 2004 Err, and that would be how? Please enlighten me.
WadeV1589 Posted June 15, 2004 Posted June 15, 2004 You need to enlighten me as to what modelling program you're using First of all though try the help file, if it doesn't cover how to texture map then it's crap
Druid Bremen Posted June 16, 2004 Author Posted June 16, 2004 I'm using gmax as I don't have a lot of money with me It does cover texture mapping but I don't understand a word of what they are saying; its like Greek to me. (actually, I understand the words, but not the sentences/phrases )
WadeV1589 Posted June 16, 2004 Posted June 16, 2004 Google result for gmax uvw tutorial Second result is quite good: this one Once you actually get how it works you'll find it totally easy and actually understand how those weird textures work when you see them and they're all broken up.
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