Flourcityskin Posted June 17, 2004 Share Posted June 17, 2004 Help me! the custom body parts for the different species that came with the game won't show up in milkshape. What am I doing wrong? Link to comment Share on other sites More sharing options...
Flourcityskin Posted June 18, 2004 Author Share Posted June 18, 2004 Doesn't anyone know how to modify the ingame heads? Link to comment Share on other sites More sharing options...
Psyk0Sith Posted June 18, 2004 Share Posted June 18, 2004 I know: you have to do a crap load of work to mix n match different body parts. Link to comment Share on other sites More sharing options...
Flourcityskin Posted June 19, 2004 Author Share Posted June 19, 2004 well is there a tutorial for the things that I have to do? I want to do it myself but I need to know how to first. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted June 19, 2004 Share Posted June 19, 2004 First step: you need 3D studio max 4.x+ Link to comment Share on other sites More sharing options...
Flourcityskin Posted June 19, 2004 Author Share Posted June 19, 2004 what else? Link to comment Share on other sites More sharing options...
Flourcityskin Posted June 22, 2004 Author Share Posted June 22, 2004 when I try to open the jedi_hm or jedi_kdm files, the program shuts down. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted June 22, 2004 Share Posted June 22, 2004 Trying to open glm files with 3d max?: Uncheck import texture or somthin like that and it'll work, it did for me. Link to comment Share on other sites More sharing options...
Flourcityskin Posted June 23, 2004 Author Share Posted June 23, 2004 no I meant in milkshape. Am I able to import glm files directly into 3D max? BTW: is there a tutorial for all this? I'm trying to combine the head of the kel dor model to another model that has jedi robes. Just trying to learn all this as I go along. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted June 23, 2004 Share Posted June 23, 2004 yeah 3d max can open glm files and milkshape too, just get a plugin from milkshape's website. I have tutorials that covers the rigging process but it requires 3d max 4.x+. http://www3.sympatico.ca/psykopat/ Link to comment Share on other sites More sharing options...
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