Shady-D Posted June 20, 2004 Share Posted June 20, 2004 its weird... as i said the leg and arm of my model were turned 360 degrees so i figured; id ask for help on the forums, i checked out phycosiths faq. I unlinked the mesh piece, i deleted the skin modifier > reseted the xform. but then my the models normals are weird, i guess i need to flip normals but i dont know how *cough.noob* anyways so i deleted the xform modifier and tried again then the normals came correct but then it turns 360 degrees in the game again :S Link to comment Share on other sites More sharing options...
Psyk0Sith Posted June 20, 2004 Share Posted June 20, 2004 Flipping normals: you need to be in face or object mode, select all the faces and hit "flip" (scroll down near the smoothing groups rollout), yes it's that easy. Link to comment Share on other sites More sharing options...
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