Max zero Posted June 26, 2004 Share Posted June 26, 2004 Basically fine (game 100% smooth, no sound, graphics or gameplay bugs) until I go to load the first mission after the academy (Hoth or something). Loading freezes and then crashes to desktop. BUT! I got an error message (a decent one at that). Sorry this is going to be long: JA: v1.0.1.0 win-x86 Oct 24 2003 Initialising zone memory ..... ----- FS_Startup ----- Current search path: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base ---------------------- 23744 files in pk3 files execing default.cfg execing jaconfig.cfg couldn't exec autoexec.cfg ...detecting CPU, found AMD w/ 3DNow! ------- Input Initialization ------- Skipping check for DirectInput Joystick is not active. ------------------------------------ ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- --- Common Initialization Complete --- Working directory: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData Initializing OpenGL subsystem ...initializing QGL succeeded ...setting mode 6: 1024 768 FS ...using desktop display depth of 32 ...calling CDS: ok ...registered window class ...created window@0,0 (1024x768) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...98 PFDs found ...hardware acceleration found ...PIXELFORMAT 6 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...GL_S3_s3tc available ...GL_EXT_texture_compression_s3tc available ...no tc preference specified .....using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_env_add ...GL_EXT_texture_filter_anisotropic available ...using GL_EXT_texture_filter_anisotropic ...Using GL_EXT_texture_edge_clamp ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...using GL_EXT_point_parameters ...using GL_NV_point_sprite ...GL_ARB_fragment_program not found GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce3/AGP/SSE/3DNOW! GL_VERSION: 1.5.0 GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 4096 GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 6, 1024 x 768 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: AMD w/ 3DNow! rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 1 texture bits: 0 lightmap texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: enabled compressed lightmaps: disabled texture compression method: GL_EXT_texture_compression_s3tc anisotropic filtering: enabled (8.000000 of 8.000000) Dynamic Glow: enabled ------- sound initialization ------- Initializing DirectSound locked hardware. ok ------ Server Initialization ------ JA: v1.0.1.0 win-x86 Oct 24 2003 Server: yavin1 Loading shader text ..... ..... 3391 shader definitions loaded ------- Game Initialization ------- gamename: base gamedate: Oct 24 2003 ----------------------------------- ----------------------------------- ...loaded 1877 faces, 58 meshes, 134 trisurfs, 0 flares ------ Server Initialization ------ JA: v1.0.1.0 win-x86 Oct 24 2003 Server: yavin1b ------- Game Initialization ------- gamename: base gamedate: Oct 24 2003 ----------------------------------- ----------------------------------- Skipping cinematic... ...loaded 818 faces, 26 meshes, 150 trisurfs, 0 flares Skipping cinematic... Saving game "jedi_00"... Done. Saving game "auto"... Done. Loading... auto ------ Server Initialization ------ JA: v1.0.1.0 win-x86 Oct 24 2003 Server: yavin1b ------- Game Initialization ------- gamename: base gamedate: Oct 24 2003 ----------------------------------- ----------------------------------- Done. glGetError() = 0x501 ...loaded 818 faces, 26 meshes, 150 trisurfs, 0 flares Skipping cinematic... Saving game "jedi_01"... Done. Saving game "jedi_00"... Done. Saving game "auto"... Done. Loading... jedi_00 ------ Server Initialization ------ JA: v1.0.1.0 win-x86 Oct 24 2003 Server: yavin1b ------- Game Initialization ------- gamename: base gamedate: Oct 24 2003 ----------------------------------- ----------------------------------- Done. glGetError() = 0x501 ...loaded 818 faces, 26 meshes, 150 trisurfs, 0 flares Saving game "auto"... Done. Skipping cinematic... Saving game "jedi_01"... Done. ------ Server Initialization ------ JA: v1.0.1.0 win-x86 Oct 24 2003 Server: academy1 ------- Game Initialization ------- gamename: base gamedate: Oct 24 2003 ----------------------------------- ----------------------------------- glGetError() = 0x501 ...loaded 444 faces, 0 meshes, 7 trisurfs, 0 flares Skipping cinematic... ------ Server Initialization ------ JA: v1.0.1.0 win-x86 Oct 24 2003 Server: yavin2 ------- Game Initialization ------- gamename: base gamedate: Oct 24 2003 ----------------------------------- ----------------------------------- WARNING: reused image gfx/sprites/y_grass_tall with mixed glWrapClampMode parm ...loaded 12813 faces, 28 meshes, 59 trisurfs, 0 flares Saving game "jedi_00"... Done. Skipping cinematic... Saving game "jedi_02"... Done. Skipping cinematic... Skipping cinematic... Saving game "auto"... Done. Skipping cinematic... ------ Server Initialization ------ JA: v1.0.1.0 win-x86 Oct 24 2003 Server: t1_danger ------- Game Initialization ------- gamename: base gamedate: Oct 24 2003 ----------------------------------- ----------------------------------- ...loaded 3680 faces, 70 meshes, 40 trisurfs, 6 flares Skipping cinematic... Saving game "jedi_00"... Done. Saving game "jedi_03"... Done. Saving game "jedi_00"... Done. Saving game "jedi_03"... Done. Loading... jedi_03 ------ Server Initialization ------ JA: v1.0.1.0 win-x86 Oct 24 2003 Server: t1_danger ------- Game Initialization ------- gamename: base gamedate: Oct 24 2003 ----------------------------------- ----------------------------------- Done. glGetError() = 0x501 ...loaded 3680 faces, 70 meshes, 40 trisurfs, 6 flares Saving game "auto"... Done. Saving game "jedi_00"... Done. Saving game "jedi_03"... Done. Saving game "jedi_00"... Done. Saving game "auto"... Done. Saving game "jedi_03"... Done. Saving game "jedi_00"... Done. Saving game "jedi_03"... Done. Saving game "jedi_00"... Done. Saving game "jedi_04"... Done. Saving game "jedi_00"... Done. Saving game "jedi_03"... Done. Saving game "jedi_00"... Done. Saving game "jedi_03"... Done. Saving game "jedi_00"... Done. Saving game "jedi_03"... Done. Saving game "auto"... Done. Saving game "jedi_00"... Done. Saving game "jedi_03"... Done. Saving game "jedi_00"... Done. Saving game "jedi_03"... Done. Saving game "jedi_00"... Done. Saving game "jedi_03"... Done. Saving game "jedi_00"... Done. ------ Server Initialization ------ JA: v1.0.1.0 win-x86 Oct 24 2003 Server: t1_surprise ------- Game Initialization ------- gamename: base gamedate: Oct 24 2003 ----------------------------------- ----------------------------------- ...loaded 5408 faces, 128 meshes, 17 trisurfs, 60 flares Skipping cinematic... Saving game "jedi_03"... Done. Saving game "jedi_04"... Done. Saving game "jedi_03"... Done. Saving game "jedi_04"... Done. Saving game "jedi_03"... Done. Saving game "jedi_04"... Done. Saving game "jedi_03"... Done. Saving game "jedi_04"... Done. Saving game "auto"... Done. Saving game "jedi_03"... Done. Saving game "jedi_04"... Done. Skipping cinematic... Saving game "jedi_03"... Done. Saving game "jedi_04"... Done. Saving game "jedi_03"... Done. Saving game "auto"... Done. Saving game "jedi_04"... Done. ------ Server Initialization ------ JA: v1.0.1.0 win-x86 Oct 24 2003 Server: t1_inter ------- Game Initialization ------- gamename: base gamedate: Oct 24 2003 ----------------------------------- ----------------------------------- ...loaded 128 faces, 0 meshes, 0 trisurfs, 0 flares ------ Server Initialization ------ JA: v1.0.1.0 win-x86 Oct 24 2003 Server: t1_sour ------- Game Initialization ------- gamename: base gamedate: Oct 24 2003 ----------------------------------- ----------------------------------- ...loaded 7527 faces, 596 meshes, 16 trisurfs, 36 flares Saving game "jedi_03"... Done. Saving game "jedi_05"... Done. Saving game "jedi_03"... Done. Saving game "jedi_05"... Done. Saving game "jedi_03"... Done. Saving game "jedi_05"... Done. Saving game "jedi_03"... Done. Skipping cinematic... Saving game "jedi_05"... Done. Saving game "jedi_03"... Done. Saving game "jedi_05"... Done. Skipping cinematic... Saving game "jedi_03"... Done. Saving game "auto"... Done. Saving game "jedi_05"... Done. Saving game "jedi_03"... Done. Saving game "jedi_05"... Done. Saving game "jedi_03"... Done. Saving game "jedi_05"... Done. Saving game "jedi_03"... Done. Saving game "jedi_05"... Done. Skipping cinematic... ------ Server Initialization ------ JA: v1.0.1.0 win-x86 Oct 24 2003 Server: t1_rail ------- Game Initialization ------- gamename: base gamedate: Oct 24 2003 ----------------------------------- ----------------------------------- ...loaded 15376 faces, 197 meshes, 10 trisurfs, 162 flares Saving game "jedi_03"... Done. Skipping cinematic... Saving game "jedi_06"... Done. Saving game "jedi_03"... Done. Saving game "jedi_06"... Done. Saving game "jedi_07"... Done. Saving game "jedi_06"... Done. Saving game "jedi_03"... Done. Saving game "jedi_06"... Done. Saving game "jedi_03"... Done. Saving game "jedi_06"... Done. Saving game "jedi_03"... Done. Saving game "jedi_06"... Done. Saving game "jedi_03"... Done. Saving game "jedi_06"... Done. Saving game "jedi_03"... Done. Loading... jedi_03 ------ Server Initialization ------ JA: v1.0.1.0 win-x86 Oct 24 2003 Server: t1_rail ------- Game Initialization ------- gamename: base gamedate: Oct 24 2003 ----------------------------------- ----------------------------------- Done. glGetError() = 0x501 ...loaded 15376 faces, 197 meshes, 10 trisurfs, 162 flares Saving game "jedi_06"... Done. Saving game "jedi_03"... Done. Saving game "auto"... Done. Saving game "jedi_06"... Done. Saving game "jedi_03"... Done. Saving game "jedi_06"... Done. Loading... jedi_06 ------ Server Initialization ------ JA: v1.0.1.0 win-x86 Oct 24 2003 Server: t1_rail ------- Game Initialization ------- gamename: base gamedate: Oct 24 2003 ----------------------------------- ----------------------------------- Done. glGetError() = 0x501 ...loaded 15376 faces, 197 meshes, 10 trisurfs, 162 flares Saving game "jedi_03"... Done. Loading... jedi_06 ------ Server Initialization ------ JA: v1.0.1.0 win-x86 Oct 24 2003 Server: t1_rail ------- Game Initialization ------- gamename: base gamedate: Oct 24 2003 ----------------------------------- ----------------------------------- Done. glGetError() = 0x501 ...loaded 15376 faces, 197 meshes, 10 trisurfs, 162 flares ------ Server Initialization ------ JA: v1.0.1.0 win-x86 Oct 24 2003 Server: t1_fatal ------- Game Initialization ------- gamename: base gamedate: Oct 24 2003 ----------------------------------- ----------------------------------- ...loaded 11808 faces, 460 meshes, 75 trisurfs, 142 flares Skipping cinematic... Loading... jedi_05 ------ Server Initialization ------ JA: v1.0.1.0 win-x86 Oct 24 2003 Server: t1_sour ------- Game Initialization ------- gamename: base gamedate: Oct 24 2003 ----------------------------------- ----------------------------------- Done. ...loaded 7527 faces, 596 meshes, 16 trisurfs, 36 flares Skipping cinematic... ------ Server Initialization ------ JA: v1.0.1.0 win-x86 Oct 24 2003 Server: t1_rail ------- Game Initialization ------- gamename: base gamedate: Oct 24 2003 ----------------------------------- ----------------------------------- ...loaded 15376 faces, 197 meshes, 10 trisurfs, 162 flares Saving game "jedi_03"... Done. Saving game "jedi_07"... Done. Saving game "jedi_03"... Done. Skipping cinematic... Saving game "jedi_07"... Done. Saving game "jedi_03"... Done. Saving game "jedi_07"... Done. Saving game "jedi_03"... Done. Saving game "jedi_07"... Done. Saving game "jedi_08"... Done. Saving game "jedi_03"... Done. Saving game "jedi_07"... Done. Saving game "jedi_03"... Done. Saving game "jedi_07"... Done. Saving game "jedi_03"... Done. Saving game "jedi_07"... Done. Saving game "jedi_08"... Done. Saving game "jedi_03"... Done. Saving game "jedi_07"... Done. Saving game "jedi_03"... Done. Saving game "jedi_07"... Done. Saving game "auto"... Done. Saving game "jedi_03"... Done. Saving game "jedi_07"... Done. Saving game "jedi_03"... Done. Saving game "jedi_07"... Done. Saving game "jedi_03"... Done. ------ Server Initialization ------ JA: v1.0.1.0 win-x86 Oct 24 2003 Server: t1_fatal ------- Game Initialization ------- gamename: base gamedate: Oct 24 2003 ----------------------------------- ----------------------------------- ...loaded 11808 faces, 460 meshes, 75 trisurfs, 142 flares Skipping cinematic... Saving game "jedi_06"... Done. Saving game "jedi_07"... Done. Saving game "auto"... Done. Saving game "jedi_06"... Done. Saving game "jedi_07"... Done. Saving game "auto"... Done. Saving game "jedi_06"... Done. Loading... jedi_03 ------ Server Initialization ------ JA: v1.0.1.0 win-x86 Oct 24 2003 Server: t1_rail ------- Game Initialization ------- gamename: base gamedate: Oct 24 2003 ----------------------------------- ----------------------------------- Done. ...loaded 15376 faces, 197 meshes, 10 trisurfs, 162 flares Loading... jedi_06 ------ Server Initialization ------ JA: v1.0.1.0 win-x86 Oct 24 2003 Server: t1_fatal ------- Game Initialization ------- gamename: base gamedate: Oct 24 2003 ----------------------------------- ----------------------------------- Done. ...loaded 11808 faces, 460 meshes, 75 trisurfs, 142 flares Saving game "auto"... Done. Saving game "jedi_07"... Done. Saving game "jedi_06"... Done. Saving game "jedi_07"... Done. Saving game "auto"... Done. Saving game "jedi_06"... Done. Saving game "jedi_07"... Done. Saving game "auto"... Done. Saving game "auto"... Done. Saving game "jedi_06"... Done. Saving game "auto"... Done. Saving game "jedi_07"... Done. Saving game "jedi_06"... Done. Saving game "jedi_07"... Done. Saving game "jedi_06"... Done. Saving game "jedi_07"... Done. Saving game "jedi_08"... Done. Saving game "jedi_06"... Done. ------ Server Initialization ------ JA: v1.0.1.0 win-x86 Oct 24 2003 Server: academy2 ------- Game Initialization ------- gamename: base gamedate: Oct 24 2003 ----------------------------------- ----------------------------------- glGetError() = 0x501 ...loaded 436 faces, 0 meshes, 0 trisurfs, 0 flares Skipping cinematic... ------ Server Initialization ------ JA: v1.0.1.0 win-x86 Oct 24 2003 Server: hoth2 ------- Game Initialization ------- gamename: base gamedate: Oct 24 2003 ----------------------------------- ----------------------------------- Error parsing textures/hoth/trim_01.png: PNG signature not found. WARNING: R_FindImageFile could not find 'textures/hoth/trim_01' in shader 'textures/hoth/trim_01' Shader textures/hoth/trim_01 has a stage with no image Corrupt JPEG data: premature end of data segment ----- CL_Shutdown ----- Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- Unsupported marker type 0x1c _______________________________ Anyway they key bit to me seems the last bit: Error parsing textures/hoth/trim_01.png: PNG signature not found. WARNING: R_FindImageFile could not find 'textures/hoth/trim_01' in shader 'textures/hoth/trim_01' Shader textures/hoth/trim_01 has a stage with no image Corrupt JPEG data: premature end of data segment ----- CL_Shutdown ----- Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- Unsupported marker type 0x1c _________________________________ Can anyone help? Link to comment Share on other sites More sharing options...
Amidala from Chop Shop Posted June 26, 2004 Share Posted June 26, 2004 Save your saved games folder, uninstall and reinstall. Make sure your disks are clean. Don't forget to re-apply the patch after you reinstall. Link to comment Share on other sites More sharing options...
Samuel Dravis Posted June 26, 2004 Share Posted June 26, 2004 Remove any mods from your base folder. Then check it. Link to comment Share on other sites More sharing options...
Kurgan Posted June 27, 2004 Share Posted June 27, 2004 Did it work? You guys seem to have the standard responses down pat (kudos). Hehe.. Link to comment Share on other sites More sharing options...
Crow_Nest Posted June 27, 2004 Share Posted June 27, 2004 It usually happens if your card has problems with OpenGL. You can try the latest drivers and DirectX 9.0b and see if it helps. Link to comment Share on other sites More sharing options...
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