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Exar Kun's Tomb


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Well with Doom_Dealers new tutorial out, here's my stab at a new area.

 

http://deadlystream.com/forum/files/file/587-tomb-of-exar-kun-by-deathdisco/

or here:

http://www.nexusmods.com/kotor/mods/62/?

 

It's not finished yet, but I thought I'd give you a peek.

Don't go without your party members. It gets kinda hairy:p

Basically you meet Exar Kun's ghost and his minions in the ruins on Yavin IV. I haven't written the dialog yet for it, It's using the basic dialog from DD's tutorial. I won't release the robes in the screen shot for it until the new area is finished. Also I'll consider changing his appearance if there is a general consensus on what it should be(like say at least five people agree on a model). Keeping in mind it has to be a model that can equip a robe.

 

Edit:

It's finally finished! My first real mod:D

 

Update:

Slight tweak to robes.(nothing noticeable)

You can now skip through conversations.

Fixed moduel name in the area file, so savegames

now read "Tomb of Exar Kun"

 

From the Readme:

 

---------------

Exar Kun's Tomb

---------------

This Mod Lets you visit Exar Kun's Tomb

on Yavin IV, where The ghost of Exar Kun

will try to seduce you to the darkside.

 

------------

Installation

------------

Extract all the files in the override folder to your 'Override' directory.

Extract all the files in the modules folder to your 'modules' directory.

All source scripts are included in the nss folder.

 

------

How-to

------

Travel to the Yavin spacestation. Upon returning to the Ebon Hawk you

will be presented with the option to travel to the ruins on Yavin IV.

 

or

 

Open console by pressing '~' and type "warp ekun".

 

-----

Notes

-----

To uninstall simply delete all the files extracted to your

Override/modules directory.

 

Thanks to:

Doom_Dealer for the New Area Creation tutorial.

TK102 and Darth333 for their script examples posted in the Holowan

Laboritories forum.

 

Holowan Lab Forum:

http://www.lucasforums.com/forumdisplay.php?s=&forumid=324

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What you got didn't take that long. The finished version was another matter. The most time consuming was putting together the scripts.

It took a coulple of days. It probably wouldn't of been that long if I actually knew the scripting language. I was going by trial and error. I'm Including the source files so hopefully they will help sombody else out.

Some of it is stuff all ready posted here and some I figured out on my own.

Let me know what you guys think about it.

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OK I'll the new one a shot. I think I would like to enlist some help on a mod idea that has been burning inside ever since playing Kotor arena and Survival mods. They have some unlimted potential to be expanded on with all of the historic Dark Lords and Jedi Masters in the historical record. The matchup possibilities are countless.:D Exar Kun is a favorite.

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Hey nice one that was really cool and i noticed or rather heard the sound your dark jedi made that just made it extra special, and it doen't stop there! :) i REALLY want to see more modules in the future!! ( YOU AS WELL Doom_Dealer! )

 

MattCole

 

Well done deathdisco, for a gr8 module

 

and thanx Doom_dealer for giving a tutorial for area creation!! and i'm right in saying that " i'm Proud to Know Someone like you" :D :D

 

Well Done All!!

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  • 2 weeks later...

hmm i cant seem to get this to work!? ive extracted the files to the specific folder override and modules.. but i try the warp ekun that doesnt work or if u leave the yavin spacestation to board the ebon hawk.. wierd. any ideas? Btw that nss folder where does that go [ and yes i have winrar ;) ]

thanks

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Unless you plan on modifying the scripts used in this mod, you do not need to extract anything in the nss folder.

 

Make sure you are extracting the files within the folders, not the folders themselves.

 

In your modules folder goes:

 

ekun.mod

 

In your override folder goes:

 

ekmod.ncs

ekun_armor.uti

g_i_mask25.uti

i_mask_025.mdl

i_mask_025.mdx

I_tetas_head3.tga

ia_revan_005.tga

ii_mask_025.tga

PMBJ05.tga

yavinarea.dlg

yavinarea.ncs

yavinarea.utd

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I tried it out. That was awesome. When I saw Exar Kun I wanted to run. I couldn't get there without enabling cheats though. Glad I tried it out though. Exar Kun woulda kicked my butt. Thanks again deathdisco. See I got the name right.

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  • 3 years later...
  • 5 months later...

Thanks for this mod. It was one of the first I ever installed, and was incredibly helpful in helping me learn how to make mods of my own.

 

I have written my own dialogue for the mod, with reactions from most of your party members, and would be glad to share it with your permission.

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