RoxStar Posted July 2, 2004 Share Posted July 2, 2004 Is there anyway that I could slelct all the brushes in my map at the same time? I want to cut down on my compiling times by making my canyon all detail brushes. SO can anyone help? Link to comment Share on other sites More sharing options...
wedge2211 Posted July 3, 2004 Share Posted July 3, 2004 First of all, NEVER make the whole map detail brushes--you need to seal off your map from the void! However, if your canyon is a terrain or a large number of brushes in general, making it detail (inside a structural hull) is a very good idea. There are three good ways to select lots of stuff: 1) Hold ALT and drag a box with your mouse. 2) Make a brush and click the "Select Inside" or "Select Touching" button. 3) Select any brushes (if any) that you don't want in the final selection, and then hit I. (Invert selection) Link to comment Share on other sites More sharing options...
RoxStar Posted July 3, 2004 Author Share Posted July 3, 2004 Originally posted by wedge2211 However, if your canyon is a terrain or a large number of brushes in general, making it detail (inside a structural hull) is a very good idea. Ya thats actually what I was doing. Thanks wedge you saved me a lot of compile time. Link to comment Share on other sites More sharing options...
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