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Selecting the whole map.


RoxStar

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First of all, NEVER make the whole map detail brushes--you need to seal off your map from the void!

 

However, if your canyon is a terrain or a large number of brushes in general, making it detail (inside a structural hull) is a very good idea.

 

There are three good ways to select lots of stuff:

 

1) Hold ALT and drag a box with your mouse.

 

2) Make a brush and click the "Select Inside" or "Select Touching" button.

 

3) Select any brushes (if any) that you don't want in the final selection, and then hit I. (Invert selection)

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Originally posted by wedge2211

However, if your canyon is a terrain or a large number of brushes in general, making it detail (inside a structural hull) is a very good idea.

 

Ya thats actually what I was doing. Thanks wedge you saved me a lot of compile time.

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