Gray46032 Posted July 5, 2004 Share Posted July 5, 2004 When I try to starte a dedicated server this is what happens. It never works. How can i fix this. TY JAmp: v1.0.1.0 win-x86 Oct 24 2003 ----- FS_Startup ----- Current search path: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\jkr_tatooine.pk3 (10 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8321 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base ---------------------- 23755 files in pk3 files execing mpdefault.cfg execing jampconfig.cfg couldn't exec autoexec.cfg ...detecting CPU, found Intel Pentium IV ------- Input Initialization ------- Skipping check for DirectInput Joystick is not active. ------------------------------------ ...initializing QGL succeeded ...setting mode 4: 800 600 FS ...using desktop display depth of 32 ...calling CDS: ok ...created window@0,0 (800x600) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...41 PFDs found ...hardware acceleration found ...PIXELFORMAT 6 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...GL_EXT_texture_compression_s3tc available ...no tc preference specified .....using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_env_add ...GL_EXT_texture_filter_anisotropic available ...using GL_EXT_texture_filter_anisotropic ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...GL_EXT_point_parameters not found ...GL_NV_register_combiners not found ...GL_ARB_vertex_program not found ...GL_ARB_fragment_program not found ...ignoring WGL_ARB_render_texture GL_VENDOR: Intel GL_RENDERER: Intel Brookdale-G GL_VERSION: 1.3.0 - Build 4.14.10.3691 GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_packed_pixels_12 GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_texgen_reflection GL_WIN_swap_hint GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 4, 800 x 600 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium IV @ 2395 MHz rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 lightmap texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: enabled compressed lightmaps: disabled texture compression method: GL_EXT_texture_compression_s3tc anisotropic filtering: enabled (2.000000 of 2.000000) Dynamic Glow: disabled ------- sound initialization ------- Initializing DirectSound - using ancient version of DirectX -- this will slow FPS locked hardware. ok ----- Sound Info ----- sound system is muted 1 stereo 32768 samples 16 samplebits 1 submission_chunk 22050 speed 0xcc90050 dma buffer No background file. ---------------------- ------------------------------------ --- ambient sound initialization --- Sound memory manager started Loading dll file ui. --- Common Initialization Complete --- Winsock Initialized Opening IP socket: localhost:29070 Hostname: gray IP: 192.168.0.109 Shutting down OpenGL subsystem Hitch warning: 2317 msec frame time ------ Server Initialization ------ Server: mp/ctf1 ----- FS_Startup ----- Current search path: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\jkr_tatooine.pk3 (10 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8321 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base ---------------------- 47510 files in pk3 files Loading dll file jampgame. ------- Game Initialization ------- gamename: basejka gamedate: Nov 6 2003 ------------------------------------------------------------ InitGame: \g_siegeTeam2\none\g_siegeTeam1\none\g_siegeRespawn\20\g_weaponDisable\524279\g_forcePowerDisable\0\g_forceRegenTime\1\g_jediVmerc\0\g_maxGameClients\0\sv_maxclients\8\g_duelWeaponDisable\1\g_forceBasedTeams\0\duel_fraglimit\10\g_maxForceRank\6\g_saberLocking\1\g_privateDuel\1\timelimit\20\fraglimit\20\dmflags\0\capturelimit\8\g_siegeTeamSwitch\1\sv_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_maxRate\0\sv_hostname\*Jedi*\version\JAmp: v1.0.1.0 win-x86 Oct 24 2003\g_maxHolocronCarry\3\g_gametype\8\g_needpass\0\protocol\26\mapname\mp/ctf1\sv_privateClients\0\sv_allowDownload\0\g_debugMelee\0\g_stepSlideFix\1\g_noSpecMove\0\gamename\basejka\g_allowNPC\1\g_saberWallDamageScale\0.4\bg_fighterAltControl\0\g_showDuelHealths\0 Gametype changed, clearing session data. Hitch warning: 3098 msec frame time Resolving masterjk3.ravensoft.com masterjk3.ravensoft.com resolved to 63.146.124.53:29060 Sending heartbeat to masterjk3.ravensoft.com Hitch warning: 15050 msec frame time Link to comment Share on other sites More sharing options...
TK-8252 Posted July 5, 2004 Share Posted July 5, 2004 Try the Dedicated Server forum... Link to comment Share on other sites More sharing options...
Amidala from Chop Shop Posted July 5, 2004 Share Posted July 5, 2004 ------- sound initialization ------- Initializing DirectSound - using ancient version of DirectX -- this will slow FPS locked hardware. ok Make sure DirectX, sound, and video card drivers are up to date. Link to comment Share on other sites More sharing options...
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