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Dedicated server problem


Gray46032

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When I try to starte a dedicated server this is what happens. It never works. How can i fix this. TY

 

JAmp: v1.0.1.0 win-x86 Oct 24 2003

----- FS_Startup -----

Current search path:

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\jkr_tatooine.pk3 (10 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8321 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base

 

----------------------

23755 files in pk3 files

execing mpdefault.cfg

execing jampconfig.cfg

couldn't exec autoexec.cfg

...detecting CPU, found Intel Pentium IV

 

------- Input Initialization -------

Skipping check for DirectInput

Joystick is not active.

------------------------------------

...initializing QGL

succeeded

...setting mode 4: 800 600 FS

...using desktop display depth of 32

...calling CDS: ok

...created window@0,0 (800x600)

Initializing OpenGL driver

...getting DC: succeeded

...GLW_ChoosePFD( 32, 24, 8 )

...41 PFDs found

...hardware acceleration found

...PIXELFORMAT 6 selected

...creating GL context: succeeded

...making context current: succeeded

Initializing OpenGL extensions

...GL_EXT_texture_compression_s3tc available

...no tc preference specified

.....using GL_EXT_texture_compression_s3tc

...using GL_EXT_texture_env_add

...GL_EXT_texture_filter_anisotropic available

...using GL_EXT_texture_filter_anisotropic

...using WGL_EXT_swap_control

...using GL_ARB_multitexture

...using GL_EXT_compiled_vertex_array

...GL_EXT_point_parameters not found

...GL_NV_register_combiners not found

...GL_ARB_vertex_program not found

...GL_ARB_fragment_program not found

...ignoring WGL_ARB_render_texture

 

GL_VENDOR: Intel

GL_RENDERER: Intel Brookdale-G

GL_VERSION: 1.3.0 - Build 4.14.10.3691

GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_packed_pixels_12 GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_texgen_reflection GL_WIN_swap_hint

GL_MAX_TEXTURE_SIZE: 2048

GL_MAX_ACTIVE_TEXTURES_ARB: 4

 

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)

MODE: 4, 800 x 600 fullscreen hz:60

GAMMA: hardware w/ 0 overbright bits

CPU: Intel Pentium IV @ 2395 MHz

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_NEAREST

picmip: 1

texture bits: 0

lightmap texture bits: 0

multitexture: enabled

compiled vertex arrays: enabled

texenv add: enabled

compressed textures: enabled

compressed lightmaps: disabled

texture compression method: GL_EXT_texture_compression_s3tc

anisotropic filtering: enabled (2.000000 of 2.000000)

Dynamic Glow: disabled

 

------- sound initialization -------

Initializing DirectSound

- using ancient version of DirectX -- this will slow FPS

locked hardware. ok

----- Sound Info -----

sound system is muted

1 stereo

32768 samples

16 samplebits

1 submission_chunk

22050 speed

0xcc90050 dma buffer

No background file.

----------------------

------------------------------------

 

--- ambient sound initialization ---

Sound memory manager started

Loading dll file ui.

--- Common Initialization Complete ---

Winsock Initialized

Opening IP socket: localhost:29070

Hostname: gray

IP: 192.168.0.109

Shutting down OpenGL subsystem

Hitch warning: 2317 msec frame time

------ Server Initialization ------

Server: mp/ctf1

----- FS_Startup -----

Current search path:

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\jkr_tatooine.pk3 (10 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8321 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base

 

----------------------

47510 files in pk3 files

Loading dll file jampgame.

------- Game Initialization -------

gamename: basejka

gamedate: Nov 6 2003

------------------------------------------------------------

InitGame: \g_siegeTeam2\none\g_siegeTeam1\none\g_siegeRespawn\20\g_weaponDisable\524279\g_forcePowerDisable\0\g_forceRegenTime\1\g_jediVmerc\0\g_maxGameClients\0\sv_maxclients\8\g_duelWeaponDisable\1\g_forceBasedTeams\0\duel_fraglimit\10\g_maxForceRank\6\g_saberLocking\1\g_privateDuel\1\timelimit\20\fraglimit\20\dmflags\0\capturelimit\8\g_siegeTeamSwitch\1\sv_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_maxRate\0\sv_hostname\*Jedi*\version\JAmp: v1.0.1.0 win-x86 Oct 24 2003\g_maxHolocronCarry\3\g_gametype\8\g_needpass\0\protocol\26\mapname\mp/ctf1\sv_privateClients\0\sv_allowDownload\0\g_debugMelee\0\g_stepSlideFix\1\g_noSpecMove\0\gamename\basejka\g_allowNPC\1\g_saberWallDamageScale\0.4\bg_fighterAltControl\0\g_showDuelHealths\0

Gametype changed, clearing session data.

Hitch warning: 3098 msec frame time

Resolving masterjk3.ravensoft.com

masterjk3.ravensoft.com resolved to 63.146.124.53:29060

Sending heartbeat to masterjk3.ravensoft.com

Hitch warning: 15050 msec frame time

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