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Can one mesh have two skin modifiers?


tFighterPilot

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Right, never apply the same skin modifier to different surfaces. All you'll get is a mess, all the surfaces will have all the bones on the list, making your life a living mess.

The other way can be slower at the beginning, but it's neat and clean. Assign a different skin modifier to each surface.

 

PS: Now that I think about it, you always did that :\.

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Originally posted by CortoCG

Right, never apply the same skin modifier to different surfaces. All you'll get is a mess, all the surfaces will have all the bones on the list, making your life a living mess.

The other way can be slower at the beginning, but it's neat and clean. Assign a different skin modifier to each surface.

 

PS: Now that I think about it, you always did that :\.

It's quite different really. If I would apply one skin modifier for each surface, it wouldn't look good, cuz it would create little yet destructive holes.
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