tFighterPilot Posted July 7, 2004 Posted July 7, 2004 One only for itself only, and one with another mesh?
CortoCG Posted July 8, 2004 Posted July 8, 2004 Errr... I got and idea. Why don't you try? You're not a n00b, you're a veteran now, so try it out and get back to us telling what you found out .
tFighterPilot Posted July 8, 2004 Author Posted July 8, 2004 And the answer is no. Never mind, I simply put both mesh under the same skin modifier. I had a little problem making the feet bones not weight the other feet, but it's ok now ^_^ The skin modifier can be a bitch.
CortoCG Posted July 8, 2004 Posted July 8, 2004 Right, never apply the same skin modifier to different surfaces. All you'll get is a mess, all the surfaces will have all the bones on the list, making your life a living mess. The other way can be slower at the beginning, but it's neat and clean. Assign a different skin modifier to each surface. PS: Now that I think about it, you always did that :\.
tFighterPilot Posted July 10, 2004 Author Posted July 10, 2004 Originally posted by CortoCG Right, never apply the same skin modifier to different surfaces. All you'll get is a mess, all the surfaces will have all the bones on the list, making your life a living mess. The other way can be slower at the beginning, but it's neat and clean. Assign a different skin modifier to each surface. PS: Now that I think about it, you always did that :\. It's quite different really. If I would apply one skin modifier for each surface, it wouldn't look good, cuz it would create little yet destructive holes.
CortoCG Posted July 11, 2004 Posted July 11, 2004 How come??? I do that and it looks great. Well, used to, I don't use 3dsmax anymore.
tFighterPilot Posted July 11, 2004 Author Posted July 11, 2004 Originally posted by CortoCG How come??? I do that and it looks great. Well, used to, I don't use 3dsmax anymore. Did your models have to halves?
CortoCG Posted July 12, 2004 Posted July 12, 2004 No, my models are usually one mesh, having two halves is not very smart.
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