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Force push & pull graphic problem


koniygn

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Hello,

 

I have a not-quite-serious problem:

when I use force push or force pull, there will be some kind of... concave or convex effect... (I don't know how to describe) near the character's hands. When the "sphere" appears, my computer gets serious lag -- the computer can only produce the sound of force push/pull, but the display is extremely slow; it only shows about 2 different images (or may be 2 fps) without that "sphere". I have the latest driver of my ATI9800 and the directX, and I am using Win XP, but I have never patched my JA. Anyone can help?

 

P.S.: two days ago I installed the 3D Studio Max 6 and it seems that is the problem, but I can use the 3DS max without any problem. Moreover, the lag effect remains unchanged even my 3DS max is uninstalled...

 

:confused:

 

THANKS!

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I think I have that same or similar problem (but it ONLY appears

when there are "Invisible Imperials" nearby... If I try to push or

pull it feels like my computer will crash...) I quess it can't render

distortion effect of already distorted Imperial character in to

that push/pull effect...

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Originally posted by TK-8252

Actually, it's cg_renderToTextureFX 0

 

Cg, not r.

 

Is that be typed in the console? Shift + ~? Besides, I have uninstalled the 3D Stuudio Max 6, and that problem remaines changed... = =u

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