Tanesh Posted July 17, 2004 Share Posted July 17, 2004 My problem is that when I write my own description for an item, in game there appears a white square at every end of a paragraph when a new line follows. Here, have a look: Screenshot I use gff editor, because when I use the KotOR tool, the language ID is automaically set to 0, but I need 2. I also tried to write the description with KotOR tool and change only the language ID with the gff editor, but that doesn't work either. I find that very disturbing and I'm thankful for any helpful advice. Link to comment Share on other sites More sharing options...
Darth333 Posted July 17, 2004 Share Posted July 17, 2004 Don't add an additional space after each line in your description. To correct this,just use the backspace key. Link to comment Share on other sites More sharing options...
Tanesh Posted July 17, 2004 Author Share Posted July 17, 2004 Hm, okay, I thought there is another solution for this somewhere out there. I just wondered because I looked at some other mods and the descriptions actually had paragraphs, so I thought there was a secret modder thingy to do that or it was because of my German version and worked normal for the English version. Anyway, thanks. Link to comment Share on other sites More sharing options...
jrc24 Posted July 27, 2004 Share Posted July 27, 2004 tk102 help me about that this is his post : ------------------------------------------ Re: gff editor corrupt item name and description Hello! Let me explain my post. In GFF Editor, when you type the Description, and you press Enter for a new line, GFF editor will write two invisible characters: a carriage return character (ie. CR, in hex: 0D ) and a linefeed character (ie. LF, in hex: 0A). But SWKOTOR only wants to see a Linefeed character, and the carriage return confuses it. So if you open up your uti file in hex editor, locate your description, then look for the CR+LF sequence (0D0A) and change the 0D to 20, which is a space. That way your description still has the same number of bytes and SWKOTOR will understand correctly. I don't know if this is part of your problem or not, but you can try it out. I hope it helps. --tk102 ------------------------------- Link to comment Share on other sites More sharing options...
Fred Tetra Posted July 27, 2004 Share Posted July 27, 2004 I've tracked down the cause of the problem you describe in Kotor Tool. When I parse the Description field in from the file, I have to replace each linefeed with a carriage return-linefeed combo for the text box to function correctly. It turns out that when I put the text back into the data structure, I forgot to reverse the conversion! Such it what happens when the programmer should be sleeping instead of coding I am also in the process of adding selectable language/gender control to the fields that support it. I don't have plans to support multiple languages per field, despite the fact that the data structures do. At least not right now.... By the way, what's the language and gender for the item you're working with? I ask because "2" would be the language ID for French with Neuter/Masculine gender. Here's a table, just in case: Language Gender ID ------------ --------- -- English N/M 0 English F 1 French N/M 2 French F 3 German N/M 4 German F 5 Italian N/M 6 Italian F 7 Spanish N/M 8 Spanish F 9 Polish N/M 10 Polish F 11 Link to comment Share on other sites More sharing options...
Tanesh Posted July 27, 2004 Author Share Posted July 27, 2004 Originally posted by jrc24 tk102 help me about that this is his post : ------------------------------------------ Re: gff editor corrupt item name and description Hello! Let me explain my post. In GFF Editor, when you type the Description, and you press Enter for a new line, GFF editor will write two invisible characters: a carriage return character (ie. CR, in hex: 0D ) and a linefeed character (ie. LF, in hex: 0A). But SWKOTOR only wants to see a Linefeed character, and the carriage return confuses it. So if you open up your uti file in hex editor, locate your description, then look for the CR+LF sequence (0D0A) and change the 0D to 20, which is a space. That way your description still has the same number of bytes and SWKOTOR will understand correctly. I don't know if this is part of your problem or not, but you can try it out. I hope it helps. --tk102 ------------------------------- Cool, it works at least for one language ID. I experimented with item descriptions in 2 languages (English and German), so I don't have to do everything twice for "international" use , but in my hex editor only the first description appears. A pity. Nevertheless, thank you! @ Fred Tetra: I tried to answer your pm, but your inbox is full. Link to comment Share on other sites More sharing options...
Fred Tetra Posted July 27, 2004 Share Posted July 27, 2004 Originally posted by Tanesh @ Fred Tetra: I tried to answer your pm, but your inbox is full. [/b] Fixed Link to comment Share on other sites More sharing options...
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