PSyCo_SMurF Posted July 19, 2004 Share Posted July 19, 2004 i ahev a model that i am changing. i use mikshape to add the effects i want. i exported out as root.xsi i use assimlate with the _humanoid.gbl. i get right up to making the .glm file but in carcass i get an error that says: build triger: "c:\base\models\players\_humanoid\model.glm" missing entering c:\models\players\_humanoid\model.car (90 degree skewing OFF) loading GLA "models/players/_humaniod/_humaniod.gla"...21376 frames grabbed 1 files with 21376 frames processing 'c:/base/models/players/_humaniod/root.XSI' precessing meshes, LOD 0 error: Vert (0) on mesh "hips" has no weights the origain of the model was game ready. but sence i imported it into milkshape, changed a few things(not bones or wieghts) and messed with assimlate.... my hand hurts and the wall has many holes in it. i read most of the tutiorals that where posted here and .... well im new to the modeling part (just started) could understand it that well. maybe someone can finish where i left off or help me finish it. (been up for hours at night trying to get it to work) Link to comment Share on other sites More sharing options...
Psyk0Sith Posted July 19, 2004 Share Posted July 19, 2004 Get 3d max and weight it. processing 'c:/base/models/players/_humaniod/root.XSI' Oh and it's "_humanoid" not "_humaniod" Link to comment Share on other sites More sharing options...
PSyCo_SMurF Posted July 19, 2004 Author Share Posted July 19, 2004 yeah thats a typo Link to comment Share on other sites More sharing options...
PSyCo_SMurF Posted July 20, 2004 Author Share Posted July 20, 2004 got 3d max now, so how do i wieght it now? Link to comment Share on other sites More sharing options...
Psyk0Sith Posted July 21, 2004 Share Posted July 21, 2004 http://www3.sympatico.ca/psykopat/tutorials/skin_modifier.htm Link to comment Share on other sites More sharing options...
PSyCo_SMurF Posted July 21, 2004 Author Share Posted July 21, 2004 great tutorial but looks like it wont work for me. i am useing 3ds max 6 and yours looks like5, maybe thats why. im trying to make a drow (elf) female skin for my girlfriend. i used padme to get the right look but had to change a few things to make it look right. like an elf is not an elf without the pointy ears. i took off the cape and belt, and made the cleavage line show more (model had here wearing a shirt and i put a deep cut shirt pass the cleavage area). now i can't get it ready to be played in the game btw if anyone knows how to modify a .glm (on that is already in game) and make it game ready please to tell how with 3ds max 6 heres a pic of it still working on the skin but want the model first. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted July 21, 2004 Share Posted July 21, 2004 It's the same process for max 6, the problem is your XSI plugin might not be compatible with carcass. Link to comment Share on other sites More sharing options...
PSyCo_SMurF Posted July 21, 2004 Author Share Posted July 21, 2004 couldn't find a xsi import/export plugin that works for 6 Link to comment Share on other sites More sharing options...
Psyk0Sith Posted July 21, 2004 Share Posted July 21, 2004 try this one http://sourceforge.net/project/showfiles.php?group_id=40241&package_id=32639&release_id=205314 Corto might be more helpful with this. Link to comment Share on other sites More sharing options...
PSyCo_SMurF Posted July 21, 2004 Author Share Posted July 21, 2004 tried that. it dont show up on the import list for 3ds max Link to comment Share on other sites More sharing options...
Psyk0Sith Posted July 21, 2004 Share Posted July 21, 2004 try this pack then http://jedidreams.codealliance.ca/downloads/jo/util/max6_plugins.zip It doesnt matter, you need an exporter not importer . Link to comment Share on other sites More sharing options...
PSyCo_SMurF Posted July 21, 2004 Author Share Posted July 21, 2004 i tried that last night and got an error when i started 3ds max 6 saying that it couldn't load it Link to comment Share on other sites More sharing options...
Psyk0Sith Posted July 21, 2004 Share Posted July 21, 2004 Oh well, i give up Link to comment Share on other sites More sharing options...
PSyCo_SMurF Posted July 22, 2004 Author Share Posted July 22, 2004 well i can get it to work at all. and now my time is limited (collage) but maybe i can send you the file to finish the weighting of it? plz? Link to comment Share on other sites More sharing options...
Psyk0Sith Posted July 22, 2004 Share Posted July 22, 2004 I use max 5, i cannot open your Max 6 scene. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted July 22, 2004 Share Posted July 22, 2004 I use max 5, i cannot open your Max 6 scene. Link to comment Share on other sites More sharing options...
PSyCo_SMurF Posted July 22, 2004 Author Share Posted July 22, 2004 i didn't use 3ds max when i exoprted out as a xsi i used milkshape then used assimlate (which i got the weight error) i could export it out as most common file types with milkshape. will that make a difference? Link to comment Share on other sites More sharing options...
PSyCo_SMurF Posted July 22, 2004 Author Share Posted July 22, 2004 btw thanks for the help psykosith seems like you have been the only one who has been helping me. other places they just say get a cracked version of 3ds max or dont respond. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.