WP RaVeN Posted July 25, 2004 Share Posted July 25, 2004 Hi I have an outdoors area in my map and I want it to have like sounds of birds in the background if you know what I mean I can only see these bird noises in the yavin ambience folder but yavin_ext and yavin_ext_rain both have water and rain sounds in the background but there’s individual bird sounds in the folder too so I want to know if there’s anyway I can use these to play randomly when your outdoors? Or something like that Thx oh and its a multiplayer map Link to comment Share on other sites More sharing options...
Ice Dyn4stY™ Posted July 25, 2004 Share Posted July 25, 2004 trigger_multible -> target_speaker (noise=pathtonoise.wav) Link to comment Share on other sites More sharing options...
wedge2211 Posted July 25, 2004 Share Posted July 25, 2004 Some pointers: You can only have one sound per target_speaker. Give each speaker a wait (or delay, I can never remember) value equal to approximately the time you want between that sound repeating, and give each a substantial random value so that they play at more random times. Link to comment Share on other sites More sharing options...
WP RaVeN Posted July 27, 2004 Author Share Posted July 27, 2004 worked thx alot Link to comment Share on other sites More sharing options...
lauser Posted July 30, 2004 Share Posted July 30, 2004 I'm using triggers for my large outdoor areas. Then just giving a simple trigger_multiple the key: soundSet value: yavin_exterior. Works good and now I don't have 20 target_speakers all over my map. Link to comment Share on other sites More sharing options...
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