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Got any MOD ideas?


DarthDurp

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Originally posted by Virtuosis

I think JDKnite188 idea would be great, one side defending something. While the other side attacks. The breach type maps in SOCOM II are definetly my favorite along with the escort maps, escort would be great fun too!!

 

Thank you.

 

I have been thinking about it throughout the day. The city of Barons Hed is a big circle with an Imperial fortress in the middle. The city is comprised of many small buildings of a maximum height of 4 stories with narrow streets connecting them. There are numerous courtyards and markets; also, there is a river that runs through the city.

 

The situation could start with rebels hidden in the city buildings as underground forces with secret command points. Imperials would be stationed in military posts on the city exterior. Rebels would have to take over the posts; Imperials would have to destroy all rebel secret command points. If the Imperials succeed with their first objective, the game ends because the insurrection is crushed. If the Rebels succeed in their first objective, the Imperials retreat to the interior of the fortress.

 

From the original JK level, I remember the fortress having to large door entrances and one rough entrance through some city ruins adjacent to a wall. The rebels would have to either blast through the large doors using heavy explosives or sneak into the ruins.

 

I guess the level would end once Rebels shut down the anti-aircraft guns and communication systems of the base.

 

This would be a great map.

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That would be a great map. At the large doors there could be turrets or vehicles. And maybe lesser types at the back entrance. It reminds me a lot of a map from Enemy Territory, and SOCOM II. It would be great if there could be something made like that!!

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  • 1 year later...

Im working on four maps right now.

 

The one that is going to come out the soonest is [sBF] Hoth: Echo Base. This is taken and edited from the original Hoth: Echo Base level. I have basically expanded the map enlarging the Echo Base Bunkers, adding X-wings, Y-wings, Tiefighters, Tiebombers, and Tie Intercepters for a better air battle. I've also added more snowspeeders, atats and atsts. Rebels also now have a few combat speeders to defend themselves with. (In version 1.5 these speeders will have new snow texture skins). Also a ton more CPs.

 

The next one thats gonna come out is [sBF] Tatooine: Mos Espa. I'm gonna make this one out of scratch. Its going to have textures and buildings, etc. from Mos Eisley and Dune Sea but there's also Buildings from Bespin: Cloud City as well as the entire Jabba's Palace level right under you (complete with its CPs).

 

The third is called [sBF] Korriban: Planet of Lost Souls. This is going to slighly Rhen Var like, misty and very eerie. No new playable AI yet, (as I'm not very good with XSI), but I might borrow some from Majin Revan's source packs. This one is going to be trouble some and I might not release it.

 

The last map is called [sBF] Mustafar: Mining Facility. Since Lord Bandu decided not to make his Mustafar map, I'm use his ODF's and MSH's from one of his packs. This also might not work out as I probably won't finish it until Starwars Battlefront 2 comes out.

 

These four are the first maps I've ever created using BF Builder and Zeroedit so they're going to be a little sloppy compared to the stuff ive done for Deltaforce Black Hawk Down, but I expect the first two to turn out well. You can expect my Hoth Map in the next few weeks and you'll find it on Lucasfiles.

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