Meatloaf Cat Posted July 30, 2004 Share Posted July 30, 2004 I was wondering if anyone might be able to assist in removing the blue glow from Ajunta Pall? It just seems wrong for the ghost of a sith lord to glow blue... I changed his textures so he looks more dark and much more dead, (The link is here: http://www.pcgamemods.com/6376/ ) but I can't figure out how to git rid of/edit his glow. The only lead I have now is that the glow must be a shield graphic which is turned on by a script. If anyone might know about editing .ncs files, any help would be greatly appreciated. The most likely file seems to be K_pkor_init_ajun.ncs located in RIMs - Modules - Korr_m37aa_s.rim - Script, Compiled - K_pkor_init_ajun.ncs The other thing is: is Ajunta's glow a normal shield graphic or one used only for him? Link to comment Share on other sites More sharing options...
beancounter Posted July 31, 2004 Share Posted July 31, 2004 I am afraid you are out of luck on figuring out this script. I am not aware of any method to read a compiled script. Link to comment Share on other sites More sharing options...
Darth Dex Posted July 31, 2004 Share Posted July 31, 2004 Try looking for the same scipt in Scipt, Sorce, those are still in .nsss format. Link to comment Share on other sites More sharing options...
BountyHUNTER12 Posted July 31, 2004 Share Posted July 31, 2004 Ajunta Paul uses an effect that makes him glow, which is EffectResurrection(). Here is the code that most likely makes him glow: oPaul=GetObjectByTag("kor37_freedon"); ApplyEffectToObject(0,EffectResurrection(),oPaul); Link to comment Share on other sites More sharing options...
Meatloaf Cat Posted July 31, 2004 Author Share Posted July 31, 2004 Wow! Thanks for the help! I hope to test this out soon. Link to comment Share on other sites More sharing options...
beancounter Posted July 31, 2004 Share Posted July 31, 2004 Originally posted by StormTrooper789 Ajunta Paul uses an effect that makes him glow, which is EffectResurrection(). Here is the code that most likely makes him glow: oPaul=GetObjectByTag("kor37_freedon"); ApplyEffectToObject(0,EffectResurrection(),oPaul); StormTrooper - I am curious how you found this out. I did not see the the Ajunta Paul script in the "Source Script" section of KOTOR Tool. Thanks Link to comment Share on other sites More sharing options...
Darth Dex Posted July 31, 2004 Share Posted July 31, 2004 Yeah I got too say Stromtrooper is alwsome. Link to comment Share on other sites More sharing options...
BountyHUNTER12 Posted July 31, 2004 Share Posted July 31, 2004 I just used my brain and looked at the *.ncs file, decompiled, and look up stuff in it. Objects are not declared so I made up the name oPaul but the rest is real. Link to comment Share on other sites More sharing options...
Colma Adawin Posted August 1, 2004 Share Posted August 1, 2004 may you and Darth333 be our prestigious Stripters some good stuff people MattCole Link to comment Share on other sites More sharing options...
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