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Teleporter that you can see thorugh


mknote

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All right, I am probably a few Q engines ahead of the time, but I'll fire away anyway. I want to project an image of an area onto another area. Technecally, I want two rooms to seem like they are connected through a door (i.e. if an enemy is on the other side, you can see them, and you can view exactly what is on the other side) when they are really seperated by large distances. So, like stepping thorugh a door, you are teleported to the area you saw, and if you look back, you can see where you came from the same way. For fellow Trekkies, think the Iconian Gateway:

 

tng137a.jpg

 

MK

 

*edit* Copy/paste the shortcut.

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try copying the 2 rooms exactly how you want it to look, then it teleports you to the other side when you walk half way through the room, if you get what I mean.

 

|Room 1|...| Room 2| (you can never reach this room 2)

_______ |

_______ |

_______ |

_______ V

|Room1|---|Room2| (you cant reach room 1)

 

--- = target.

... = teleportal

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Originally posted by mknote

I want two rooms to seem like they are connected through a door (i.e. if an enemy is on the other side, you can see them, and you can view exactly what is on the other side)

 

You must combine trigger_teleporter with camera portal.

 

Originally posted by mknote

when they are really seperated by large distances.

 

You’re probably overestimating modern game engines. I won't work. If you want them to be visible from large distances don't create portal/teleporter but put a fancy shader between them.

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- something blue transparent or

- something blue, animated and transparent or

- something blue animated, stretched and transparent.

 

You may try these with the Raven’s water shader or with other textures available on the web.

 

There is a texture pack for “Hexen II” somewhere on the web. Try to find it. AFAIR this package contains very nice red portal textures. These textures were recreated not imported from an original game:)

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  • 2 weeks later...

Okay, I have been toying with this, without success. How do I combine trigger_teleporter with camera portal? This is what I want to do:

 

Room

 

----portal----

 

Outside

 

 

Map edge

 

Void

 

Map edge

 

 

 

Outside

 

-----portal-----

 

 

Room

 

You can see from one side the room beyond the other portal. Since you can get in between them, the connecting them with shaders won't work. The two portals would be on completely different worlds, but it is like they are connected by a simple door with a slightly blue tint. (Note: It would be more complex, a structure that has several of these portals) This would be used to make a hyper-sized FFA/CTF map spanning this huge difference. But maybe I'm thinking up to Quake 6 or so...

 

MK

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  • 2 weeks later...

Okay, never mind. I finally got a portal camera working, and it is EXACTLY what I wanted. Thanks!

 

MK

 

*edit*

 

Correction... there is ONE thing else I would like. Is it possible to teleport weapon fire? So it would be just like firing through a door? Thanks.

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