seawolfe Posted August 6, 2004 Share Posted August 6, 2004 okay .. I want to add a merchant to Manaan .. do I need to extract the module and everything in it , add the merchant and his script and dialogue and then wrap this up as a module or can I just add it as an override by putting the new files in the override directory with a modified .git ? Link to comment Share on other sites More sharing options...
jrc24 Posted August 6, 2004 Share Posted August 6, 2004 you can just add it as an override by putting the new files in the override directory with a modified .git Link to comment Share on other sites More sharing options...
Darth333 Posted August 6, 2004 Share Posted August 6, 2004 You could use a script to "spawn" your merchant in the module. It should work. I did that with doors and other placeables instead of modifying the original .git file (I added computers and an elevator on Taris). Simply attach the script to a .dlg file. Link to comment Share on other sites More sharing options...
Mav Posted August 6, 2004 Share Posted August 6, 2004 Darth333's suggestion would probably be the best solution. Link to comment Share on other sites More sharing options...
Darth333 Posted August 6, 2004 Share Posted August 6, 2004 I find that dropping the .git file in the override folder is useful to make quick tests but it may cause some bugs such as triggers that don't trigger at the right moment, doors that do not open, etc... (even with a module which is accessed for the first time ) Link to comment Share on other sites More sharing options...
seawolfe Posted August 6, 2004 Author Share Posted August 6, 2004 Thanks for the info everyone. I will drop it in for testing and then put it into a seperate module when I'm done. Link to comment Share on other sites More sharing options...
Mav Posted August 7, 2004 Share Posted August 7, 2004 ^^^^ I'm telling you, putting the merchant in-game with a script would be much better Link to comment Share on other sites More sharing options...
Darth333 Posted August 7, 2004 Share Posted August 7, 2004 Originally posted by maverick187 ^^^^ I'm telling you, putting the merchant in-game with a script would be much better indeed. a new module for a merchant is kind of overkill Link to comment Share on other sites More sharing options...
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