Fizz Posted August 10, 2004 Share Posted August 10, 2004 I'm starting to be annoying i guess, but please help me, i kinda don't have much time to look at the forums, but i want to know where the .utc files are.. thanks in advance for telling me, and i promise thats the last of my annoyance... i hope Link to comment Share on other sites More sharing options...
Achilles Posted August 10, 2004 Share Posted August 10, 2004 Originally posted by Fizz I'm starting to be annoying i guess, but please help me, i kinda don't have much time to look at the forums, but i want to know where the .utc files are.. thanks in advance for telling me, and i promise thats the last of my annoyance... i hope That depends on which character you're looking for, and to a small degree, why you're looking for them. Almost all of your party NPC have more than 1 (Bastila has like half a million....kidding, but not by much) because of cutscenes, etc. Most of the time you'll be able to find what you're looking for by opening BIF's>Templates>Blueprint, Characters. The rest of the time, you'll need to find the character npc file in the module. When you expand the module, you see trees for doors, placeables, waypoints, and characters amongst other things. Expand Characters and you'll be able to find utc's there as well. I hope that helps. Link to comment Share on other sites More sharing options...
Fizz Posted August 10, 2004 Author Share Posted August 10, 2004 Your post helped indeed, i found the files i'm looking for in the templates Thank you so much, i really appreciate the help Link to comment Share on other sites More sharing options...
Achilles Posted August 10, 2004 Share Posted August 10, 2004 Originally posted by Fizz Your post helped indeed, i found the files i'm looking for in the templates Thank you so much, i really appreciate the help No worries. Just remember what I said about there being more than one for some characters. You might mod the heck out something only to find that you added an item to a cut-scene NPC but the not the party member. Err....someone told me that they did that once...wasn't me though:rolleyes: Let me know if you need anything else. Link to comment Share on other sites More sharing options...
Fizz Posted August 10, 2004 Author Share Posted August 10, 2004 sure thing thanks again Link to comment Share on other sites More sharing options...
nacho35 Posted August 11, 2004 Share Posted August 11, 2004 Err....someone told me that they did that once...wasn't me though:rolleyes: [/b] ...must have been some of those other guys huh Link to comment Share on other sites More sharing options...
Achilles Posted August 11, 2004 Share Posted August 11, 2004 Originally posted by nacho35 ...must have been some of those other guys huh Yeah, it was....someone....someone from the forums. Yeah that's it. Link to comment Share on other sites More sharing options...
Darth333 Posted August 11, 2004 Share Posted August 11, 2004 Originally posted by Achillies No worries. Just remember what I said about there being more than one for some characters. You might mod the heck out something only to find that you added an item to a cut-scene NPC but the not the party member. Err....someone told me that they did that once...wasn't me though:rolleyes: Well I remember seing this. I think it happened to various people, including me. The reason: the game sometimes uses different .utc files with the same name, in different modules, with different contents Per example, Bandon on Manaan and Bandon on the Endar Spire have a .utc file with the same name but different scripts (that could normally be remedied with a conditional script that calls the ExecuteScript function depending on which planet you are) but what kills everything is the fact that Bioware used a different tag The weird thing is that they use unique .utc files for Korriban and Tatoine Link to comment Share on other sites More sharing options...
Achilles Posted August 11, 2004 Share Posted August 11, 2004 Originally posted by Darth333 Well I remember seing this. I think it happened to various people, including me. The reason: the game sometimes uses different .utc files with the same name, in different modules, with different contents Per example, Bandon on Manaan and Bandon on the Endar Spire have a .utc file with the same name but different scripts (that could normally be remedied with a conditional script that calls the ExecuteScript function depending on which planet you are) but what kills everything is the fact that Bioware used a different tag The weird thing is that they use unique .utc files for Korriban and Tatoine Talk about a pain. I made a mod once that I wanted to place on Bandon, but I found out that I was going to have to mod bandon.utc files for every planet. Grrr! Same thing with Calo Nord. Link to comment Share on other sites More sharing options...
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