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saved game editor question


darthhetrick

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yes you can:

- Go to Globals>Numerics>K_STAR_MAP

 

then enter one of the following numbers:

0 - No maps activated

10 - 1st Map Activated (Dantooine)

20 - 2nd Map Activated

30 - 3rd Map Activated

40 - 4th Map Activated - Captured by the Leviathan

50 - 5th Map Activated

 

The following variables may also be useful:

 

K_CURRENT_PLANET (this is the planet you are currently on)

Endar Spire 5

Taris 10

Dantooine 15

Kashyyk 20

Manaan 25

Korriban 30

Tatooine 35

Leviathan 40

Unknown World 45

Star Forge 50

 

 

K_CAPTURED_LEV state

0 = Pre Leviathan

5 = Captured

10 = Escaped

 

(extracted form q_qa.nss)

 

* edit* Then go to Globals>Boleans and check the "yes" box for the corresponding StarMap as Indicated by Achillies below.

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Originally posted by lordmike

in the saved game editor can you put that you allready found the star map

 

You should be able to find the flags under the Globals section. Each map will be listed with it's corresponding planet (ex: Dantooine = Dan_starmap_done)

 

EDIT: Or you can do it Darth333's way. Damn her nimble fingers! :D

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Originally posted by Darth Dex

Is there like a 2da somewhere that will help with this?

There is Globalcat.2da but I think you already know this one since we already discussed it and ti doesn't give many info.

The only thing you can do is to look at nss files. For the planets and start mas, it is q_qa.nss as I said above. However, .nss files do not always contai a description like q_qa.nss.

 

Tk102 made a useful tool that allows you to compare the variables between 2 saved games: the global variable comparison tool - check the guide for the newbie for the link.

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