Mana Dragon Posted August 16, 2004 Share Posted August 16, 2004 I've asked about this before I think. I'm confused about it, because sometimes when I apply it, it doesn't make any changes. Other times, I'll apply it, after doing something, and the mesh I applied the XForm to, will move to another spot, which tells me it has been reseted. Does anyone know why this happens? It seems random, and I don't know what causes the XForm modifier to work, and not work. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted August 17, 2004 Share Posted August 17, 2004 The reset Xform modifier will "work" when: 1. A pivot point has been moved. 2. The object has been mirrored. 3. The object has been scaled (happens rarely) 4. Object A is linked to an "un-xformed" B object (in other words the mesh it has been linked to it messed up, so it'll have the same properties) That's based on my own experience so i dunno if there are other situations. Link to comment Share on other sites More sharing options...
Mana Dragon Posted August 17, 2004 Author Share Posted August 17, 2004 I must be tickin ppl off cuz I've been asking so much, you too But I can't really figure it out. The only point where the shoulders look bad, is in strong style, as he swings the saber, he twists his shoulders upwards. At that point, the texture from the arm pit, is pulled through the shoulder, and to the top of the shoulder, while the top of the shoulder is pulled through to the arm pit, so it looks as if no blood is going through. If the problem is something other than the Reset XForm, I don't know. Maybe I should leave the model as it is, and start painting him. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted August 17, 2004 Share Posted August 17, 2004 see your other thread in the request forum. Link to comment Share on other sites More sharing options...
Mana Dragon Posted August 18, 2004 Author Share Posted August 18, 2004 It's a problem you can see right off. I'll get a SS, and I'll also get a SS of Kyle at the same frame. Link to comment Share on other sites More sharing options...
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