Immenor Posted August 16, 2004 Share Posted August 16, 2004 I own JK2 and JA. I map for JA. I saw the xbox version of JO and i noticed something nice... The doors in the extra Alzoc III (demo level) were shiny, they reflected the light etc. they looked like chrome doors. since just about every map i see now has shiny textures, can anyone tell me how to get a texture to be shiny or reflective. Do I have to make my own shader? If so how? Can i modify a shader to be used? Link to comment Share on other sites More sharing options...
bael1 Posted August 17, 2004 Share Posted August 17, 2004 iv'e never made a shader for a map..... yet, but to make skins shiny, i used the sith_soldier model shader an edited my skins details in where the old details were, so my eg torso.jpg was shiny, i think u will be able 2 use this same method for makin map_objects shiny. Link to comment Share on other sites More sharing options...
Immenor Posted August 17, 2004 Author Share Posted August 17, 2004 I can't use a skins shader lol. So your saying i should take a pre-exicting shader and modfy it to go with the texture i want? makes sense... i just don't know what is an existing shader. Link to comment Share on other sites More sharing options...
wedge2211 Posted August 17, 2004 Share Posted August 17, 2004 Some of the game default shaders are already "shiny." You can tell by going into the shader file (SHIFT+double-click on the texture in Radiant) and looking to see if one of the stages has the line tcGen environment. For example, the shader byss/large_floor: textures/byss/large_floor { q3map_material SolidMetal { map $lightmap } { map textures/byss/large_floor [i]the base texture[/i] blendFunc GL_DST_COLOR GL_ZERO } { map textures/byss/env_large_floor [i]the "shine" texture[/i] blendFunc GL_SRC_ALPHA GL_ONE alphaGen const 0.25 tcGen environment } } Link to comment Share on other sites More sharing options...
Immenor Posted August 17, 2004 Author Share Posted August 17, 2004 ahhhh. Now im gonna use that floor... I still want to make doors shiny... Link to comment Share on other sites More sharing options...
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